|
| Quake Magic | |
| | Author | Message |
---|
Birb First Generation
Berries : 3,510,000 Posts : 125
Skill Sheet Skill 1: Black Leg Skill 2: Magu Magu no Mi Skill 3:
| Subject: Quake Magic Mon Feb 27, 2017 6:24 pm | |
| Skill Set Name: Quake Magic Elemental Property: N/A Stat Specialization: Offensive, Defensive Skill Set Information: A much more destructive form of magic that focuses on the user creating vibrations with his body capable of effecting the environment in a destructive way such as earthquakes, or just simply ripping things apart. It sounds like it is only capable of chaos, and harm, but it is also capable of defense the same way it is capable of offense, by simply destroying any incoming attacks within the right level. Passives:- Balance:
The user is capable of keeping himself in complete balance in earthquakes, or other situations that would cause the user to lose balance which comes in handy whenever he uses this magic.
- Aftershock:
Once after every two posts, an extra 10 damage is added to the first offensive skill this user uses from this skill set. This does not stack.
- Weapon Transfer:
The user is capable of transferring this magic into a weapon they are currently holding, allowing them to use their skills through said weapon. Skill Set Strengths:
- Very strong on the offensive side.
- Capable of defensive techniques.
Skill Set Weakness:
- Lacks healing capabilities.
- May possible damage allies.
- If the target's defense is higher than the user's attack, they will not suffer from the possibility of losing their balance from one of the user's major quake attacks.
- F Rank:
Technique Name: Rumble Technique Rank F Technique Focus Support Technique's Duration 1 post Technique Description: If on a solid footing, the user concentrates their magic through their feet, causing a minature vibration 8 meters around them. It doesn't do any damage, nor is it strong enough to cause one to lose balance, mainly only being used as a distraction of sorts.
Technique Name: Vibrating Flick Technique Rank F Technique Focus Offensive Technique's Duration 1 post Technique Description: Concentrating a bit of their magic into one of their middle finger's the user flicks the target with said finger, giving off a small vibrating feeling on the location they were flicked, dealing 5 damage.
- D Rank:
Technique Name: Shatter Technique Rank D Technique Focus Defensive Technique's Duration 1 post Technique Description: A simple defensive technique that involves the user balling up one of their fists, and aiming it towards an incoming attack using the built up vibrations in said fist to either halt, or "destroy" said incoming attack. Blocks F rank weapon/magic attacks, and halves the damage of D rank weapon/magic attacks.
- C Rank:
Technique Name: Vibrating Fists Technique Rank C Technique Focus Attack Technique's Duration 1 post Technique Description: A simple attack involving the user powering up their fists before striking the target with each fist one after the other giving off a vibrating feeling in the locations the user strikes, both inflicting 15 damage. Could possibly fracture bones.
- B Rank:
Technique Name: Shatter II Technique Rank B Technique Focus Defensive Technique's Duration 1 post 2 post cooldown Technique Description: A stronger version of Shatter. The user balls up one of their fists, and motions it as if they were ramming the side of said fist against something solid. As soon as the user does that, it gives off the sound of it bashing into glass followed by cracks appearing around the fist, further giving off the impression of glass being shattered along with a rumbling effect 15 meters around the user (Just for flavor.) This is used to block any incoming attacks, halving the damage of B, and C Rank attacks while fully blocking attacks lower than C. .
- A Rank:
Technique Name: Quake Technique Rank A Technique Focus Offensive Technique's Duration 1 Post 5 post Cooldown Technique Description: In a similar fashion to Shatter II, the user balls up both fists, and motions them as if they were ramming the side of their fists against something solid on opposite sides. As soon as the user does that, they give off the sound of them bashing into glass followed by cracks appearing around the fists a bit bigger compared to Shatter II, further giving off the impression of glass being shattered along with a rumbling effect simulating a 5.5 earthquake that may cause one to lose balance should they not be careful. Sends out a shockwave within a 20 meter radius around the user inflicting 60 damage to those caught in it as well as causing some mild damage to the area around. Has potential to break bones. The rumbling will only affect those on a solid footing within the area while the shock wave will affect those on the same "level" as the user such as them being right in front of him.
| |
| | | Truthseeker First Generation
Berries : 265,000 Posts : 201
Skill Sheet Skill 1: Skill 2: Skill 3:
| Subject: Re: Quake Magic Wed Mar 08, 2017 3:52 pm | |
| You did good, kiddo. I'm proud of you. - Sebastian L. White wrote:
Skill Set Name: Quake Magic Elemental Property: N/A Stat Specialization: Offensive, Defensive Skill Set Information: A much more destructive form of magic that focuses on the user creating vibrations with his body capable of effecting the environment in a destructive way such as earthquakes, or just simply ripping things apart. It sounds like it is only capable of chaos, and harm, but it is also capable of defense the same way it is capable of offense, by simply destroying any incoming attacks within the right level. Passives:
- Balance:
The user is capable of keeping himself in complete balance in earthquakes, or other situations that would cause the user to lose balance which comes in handy whenever he uses this magic.
- Aftershock:
Once after every two posts, an extra 10 damage is added to the first offensive skill this user uses from this skill set. This does not stack.
- Weapon Transfer:
The user is capable of transferring this magic into a weapon they are currently holding, allowing them to use their skills through said weapon.
Skill Set Strengths:
- Very strong on the offensive side.
- Capable of defensive techniques.
Skill Set Weakness:
- Lacks healing capabilities.
- May possible damage allies.
- If the target's defense is higher than the user's attack, they will not suffer from the possibility of losing their balance from one of the user's major quake attacks.
- F Rank:
Technique Name: Rumble Technique Rank F Technique Focus Support Technique's Duration 1 post Technique Description: If on a solid footing, the user concentrates their magic through their feet, causing a minature vibration 8 meters around them. It doesn't do any damage, nor is it strong enough to cause one to lose balance, mainly only being used as a distraction of sorts.
Technique Name: Vibrating Flick Technique Rank F Technique Focus Offensive Technique's Duration 1 post Technique Description: Concentrating a bit of their magic into one of their middle finger's the user flicks the target with said finger, giving off a small vibrating feeling on the location they were flicked, dealing 5 damage.
- D Rank:
Technique Name: Shatter Technique Rank D Technique Focus Defensive Technique's Duration 1 post Technique Description: A simple defensive technique that involves the user balling up one of their fists, and aiming it towards an incoming attack using the built up vibrations in said fist to either halt, or "destroy" said incoming attack. Blocks F rank weapon/magic attacks, and halves the damage of D rank weapon/magic attacks.
- C Rank:
Technique Name: Vibrating Fists Technique Rank C Technique Focus Attack Technique's Duration 1 post Technique Description: A simple attack involving the user powering up their fists before striking the target with each fist one after the other giving off a vibrating feeling in the locations the user strikes, both inflicting 15 damage. Could possibly fracture bones.
- B Rank:
Technique Name: Shatter II Technique Rank B Technique Focus Defensive Technique's Duration 1 post 2 post cooldown Technique Description: A stronger version of Shatter. The user balls up one of their fists, and motions it as if they were ramming the side of said fist against something solid. As soon as the user does that, it gives off the sound of it bashing into glass followed by cracks appearing around the fist, further giving off the impression of glass being shattered along with a rumbling effect 15 meters around the user (Just for flavor.) This is used to block any incoming attacks, halving the damage of B, and C Rank attacks while fully blocking attacks lower than C. .
- A Rank:
Technique Name: Quake Technique Rank A Technique Focus Offensive Technique's Duration 1 Post 5 post Cooldown Technique Description: In a similar fashion to Shatter II, the user balls up both fists, and motions them as if they were ramming the side of their fists against something solid on opposite sides. As soon as the user does that, they give off the sound of them bashing into glass followed by cracks appearing around the fists a bit bigger compared to Shatter II, further giving off the impression of glass being shattered along with a rumbling effect simulating a 5.5 earthquake that may cause one to lose balance should they not be careful. Sends out a shockwave within a 20 meter radius around the user inflicting 60 damage to those caught in it as well as causing some mild damage to the area around. Has potential to break bones. The rumbling will only affect those on a solid footing within the area while the shock wave will affect those on the same "level" as the user such as them being right in front of him.
| |
| | | | Quake Magic | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| Staff List |
OWNER
HEAD MODERATOR
MODERATORS
DEVELOPERS
|
Top posting users this month | |
Top posting users this week | |
Statistics | We have 298 registered users The newest registered user is Kon
Our users have posted a total of 10058 messages in 1710 subjects
|
|