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 Kitsune Magic

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Natasha Ivanovna

Natasha Ivanovna


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Kitsune Magic Empty
PostSubject: Kitsune Magic   Kitsune Magic EmptySun Feb 19, 2017 10:52 pm

Skill Set Name: Kitsune Magic
Elemental Property: Light + Nature
Stat Specialization: Offensive + Defensive
Skill Set Information:
Through a combination of her natural affinity for Nature-type magic as a Kitsune as well as her trained Light-type magic abilities, this skill-set allows for Arisu to utilize these elements in various fashions such as changing her shape into her natural and Fox Forms with Nature Magic or imbuing herself or others with blessings in regards to Light Magic, making her a quite versatile user of magic yet at the same time not truly mastering any one category due to her widely branching sets of abilities.
Passives:
Kitsune Markings:
Special markings on Arisu's body activate while she is in a wooded or otherwise nature-filled area, granting her a +10 Bonus to Magic Techniques when in such areas.

Nimble:
Her small frame and intense training allows for Arisu to be more agile than the average person while battling, giving her a +10 to speed while in battle.

Golem Slayer:
Having be trained in the ways of specifically fighting non-humans, Arisu is granted a +10 Attack and +10 Defense when in battle against such individuals.

Skill Set Strengths:
The Light Within the Dark Forest:
Grants a bonus of +20 Attack and Speed when faced up against Dark-type individuals or summons provided that she is also within the borders of a nature-filled area as well.

Kitsune Forms:
Allows for Arisu to change at-will into either a Fox form having one-half of her stats, or a humanoid fox-form which is considered her 'true' form and has golden colored fur much like her hair, this form having her ordinary stats as well.

These forms, however, offer no other benefits other than size for the Fox Form and to show her true self in the humanoid fox-form.

Skill Set Weakness:
Home In The Forest:
Due to her Kitsune nature, Arisu is naturally drawn to the Forest and other wooded areas, suffering a -5 to all Nature-Element based abilities while not in the confines of the forest or similar areas.

Fox Form:
While in her aforementioned Fox Form, Arisu is not able to grasp or pick up objects unless putting them in her mouth and is also unable to wear any type of armor that is not specifically made to fit her in this form, nullifying any sort of defenses she may have had prior as well as negating most attacks she would be capable of, making this form best suited for disguising oneself or escaping at a rapid pace.

Abilities:
F Rank:

Technique Name: Lesser Charming Tails
Technique Rank F
Technique Focus Supplementary
Technique's Duration Up to two posts.
Technique Description:
Using a combination of more than two or all six of her kitsune tails, Arisu is capable of charming a target within one rank of herself for a period of up to two posts provided that she is able to contact the target she wishes to afflict with this ability and maintain this contact throughout both posts.

Throughout the duration of this technique, the target will be romantically compelled towards Arisu and unwilling to attack her provided that the contact is not broken or they do not break the aforementioned rank barrier or are able to escape during the second post by moving out of contact with the kitsune's tails, the charm can also be broken if the target takes more than ten points of damage from any source during the duration.


Technique Name: Kitsune Trickery
Technique Rank F
Technique Focus Supplementary
Technique's Duration Two Posts
Technique Description:
A simple technique made using Light magic, this ability creates up to four small orbs of light that light an area of two meters around them each and can last up to four posts. These lights can be combined together, however, to create a vaguely humanoid shape that is capable of fooling less-than-savvy bandits or the like, however the duration is halved to only two posts if this is done.

These lights can be moved at will along with the user, or left up in a specific place, but cannot be used offensively in any manner due to the fact they are merely intangible orbs of light.
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James Smith
First Generation
First Generation
James Smith


Berries : 1,500,000
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Kitsune Magic Empty
PostSubject: Re: Kitsune Magic   Kitsune Magic EmptyMon Feb 20, 2017 12:00 am

Arisu wrote:
Skill Set Name: Kitsune Magic
Elemental Property: Light + Nature
Stat Specialization: Offensive + Defensive
Skill Set Information:
Through a combination of her natural affinity for Nature-type magic as a Kitsune as well as her trained Light-type magic abilities, this skill-set allows for Arisu to utilize these elements in various fashions such as changing her shape into her natural and Fox Forms with Nature Magic or imbuing herself or others with blessings in regards to Light Magic, making her a quite versatile user of magic yet at the same time not truly mastering any one category due to her widely branching sets of abilities.
Passives:
Kitsune Markings:
Special markings on Arisu's body activate while she is in a wooded or otherwise nature-filled area, granting her a +10 Bonus to Magic Techniques when in such areas.

Nimble:
Her small frame and intense training allows for Arisu to be more agile than the average person while battling, giving her a +10 to speed while in battle.

Golem Slayer:
Having be trained in the ways of specifically fighting non-humans, Arisu is granted a +10 Attack and +10 Defense when in battle against such individuals.

Skill Set Strengths:
The Light Within the Dark Forest:
Grants a bonus of +20 Attack and Speed when faced up against Dark-type individuals or summons provided that she is also within the borders of a nature-filled area as well.

Kitsune Forms:
Allows for Arisu to change at-will into either a Fox form having one-half of her stats, or a humanoid fox-form which is considered her 'true' form and has golden colored fur much like her hair, this form having her ordinary stats as well.

These forms, however, offer no other benefits other than size for the Fox Form and to show her true self in the humanoid fox-form.

Skill Set Weakness:
Home In The Forest:
Due to her Kitsune nature, Arisu is naturally drawn to the Forest and other wooded areas, suffering a -5 to all Nature-Element based abilities while not in the confines of the forest or similar areas.

Fox Form:
While in her aforementioned Fox Form, Arisu is not able to grasp or pick up objects unless putting them in her mouth and is also unable to wear any type of armor that is not specifically made to fit her in this form, nullifying any sort of defenses she may have had prior as well as negating most attacks she would be capable of, making this form best suited for disguising oneself or escaping at a rapid pace.

Abilities:
F Rank:

Technique Name: Lesser Charming Tails
Technique Rank F
Technique Focus Supplementary
Technique's Duration Up to two posts.
Technique Description:
Using a combination of more than two or all six of her kitsune tails, Arisu is capable of charming a target within one rank of herself for a period of up to two posts provided that she is able to contact the target she wishes to afflict with this ability and maintain this contact throughout both posts.

Throughout the duration of this technique, the target will be romantically compelled towards Arisu and unwilling to attack her provided that the contact is not broken or they do not break the aforementioned rank barrier or are able to escape during the second post by moving out of contact with the kitsune's tails, the charm can also be broken if the target takes more than ten points of damage from any source during the duration.


Technique Name: Kitsune Trickery
Technique Rank F
Technique Focus Supplementary
Technique's Duration Two Posts
Technique Description:
A simple technique made using Light magic, this ability creates up to four small orbs of light that light an area of two meters around them each and can last up to four posts. These lights can be combined together, however, to create a vaguely humanoid shape that is capable of fooling less-than-savvy bandits or the like, however the duration is halved to only two posts if this is done.

These lights can be moved at will along with the user, or left up in a specific place, but cannot be used offensively in any manner due to the fact they are merely intangible orbs of light.

Approved
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