Ser Random
Berries : 22,300,000 Posts : 233
Skill Sheet Skill 1: Skill 2: Skill 3:
| Subject: Hito Hito no Mi: Moderu Raijin [Primary Skill Set] Thu Aug 27, 2015 3:22 pm | |
| Name: Ikazuchiken Sutairu: Tōku no Gōon Sora [雷拳スタイル: 遠くの轟音空 - Literally means "Thunder Fist Style: Distant Roaring Skies"] Element:Storm Style: Hito Hito no Mi: Moderu Raijin / Mythological Zoan Devil Fruit Description:This devil fruit grants the person who consumes it the ability to transform into the Japanese god of thunder, lightning and storms, Raijin, along with a hybrid form. The user is able to create and control lightning, summon storms, and thunder. They are also immune to the effects of lightning. Special Abilities: (You are allowed 5 Special Abilities that make this Style Unique. For example- +Takes half damage from Water based attacks, +Produces An Aura of Light from the user that Lights the way in darkness up to 5 meters from the user.. Ect. In other words these are little perks that make your Character more unique.) - T1 Techniques:
T1 Technique Name: Thunder Clap T1 Technique Type: Offensive A.O.E. T1 Technique Cool Down: Instant // 2 posts. T1 Technique information: Just as the name suggests the user creates an actual thunder clap. Taking both of his hands with partial transformation the user claps them together amplifying the sound it creates with the devil fruit's power so that it sounds as if thunder rumbled right in front of the user. (Can be used in any form) T1 Technique Strengths: The clap expands outward in the shape of a cone reaching up to 10m in both length and width. This technique cause physical sonic damage, as well as ruptures the ear drums of anyone caught within. T1 Technique Weaknesses: The sonic force from this technique can be deflected or absorbed by any C equipment, while the the rupturing of the ear drums could be prevented with something as simple as ear plugs. This attack only travels outwards in the direction at which the clap happened.
T1 Technique Name: Lightning Javelin T1 Technique Type: Offensive Long Range T1 Technique Cool Down: Instant // 2 posts T1 Technique information: One of the more basic and trivial techniques the user can utilize. With partial transformation the user creates a small ball of lightning in his hand which expands into the form of a 6 foot javelin for him to throw at an enemy. T1 Technique Strengths: The Javelin can be used to hit targets up to a range of 25-35 Meters. The Javelin doesn't dissipate until it makes contact with a solid object, in which it shocks someone as if they were just struck by lightning causing minor burns. T1 Technique Weaknesses: Both a strength and a weakness if the javelin hits a solid object it could dissipate the javelin before it hits the target. Lightning is an advanced form of electricity so a conductive metal could be used to redirect the javelin.
T1 Technique Name: Tempest Thrust T1 Technique Type: Offensive Close/Mid Range T1 Technique Cool Down: Instant // 2 posts T1 Technique information: If you were viewing this punch it relates to Fishman karate in a way. The user draws back a fist and packs air around it, when the fist is thrust forward the air expands outwards in a cylinder shape up to 5m. T1 Technique Strengths: This technique can be used to cause damage as well as keep an enemy at bay by forcing them back with the expanded air(up to the 5m). If the enemy is hit with directly with the punch they would receive that damage along with minor cuts from the wind. T1 Technique Weaknesses: This is not a long range technique so it requires the user to get in close range of his opponent before being used, and is a full punch so it requires a drawback causing it to be slightly slower. The air is a one direction burst so it allows for an easy dodge if someone is ready for it.
T1 Technique Name: T1 Technique Type: T1 Technique Cool Down: T1 Technique information: T1 Technique Strengths: T1 Technique Weaknesses:
T1 Technique Name: T1 Technique Type: T1 Technique Cool Down: T1 Technique information: T1 Technique Strengths: T1 Technique Weaknesses:
Last edited by Ser Random on Tue Jan 26, 2016 6:17 pm; edited 2 times in total | |
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Azure Snow The Owner
Position : Marine Captain Berries : 135,000 Posts : 1075
Skill Sheet Skill 1: Heaven's Nodachi Skill 2: Gun Blade Style Skill 3:
| Subject: Re: Hito Hito no Mi: Moderu Raijin [Primary Skill Set] Sat Sep 05, 2015 9:02 am | |
| Corrections in red. Even though you arnt done.. I realized that when i got to the blank techs. Oh well.
- Ser Random wrote:
This devil fruit grants the person who consumes it the ability to transform into the Japanese god of thunder, lightning and storms, Raijin, along with a hybrid form. The user is able to create and control lightning, summon storms, and thunder. They are also immune to the effects of lightning. Skill Name: (The Skill name is the Name of the Devilfruit.)Ikazuchiken Sutairu: Tōku no Gōon Sora [雷拳スタイル: 遠くの轟音空 - Literally means "Thunder Fist Style: Distant Roaring Skies"] Skill Type: Hito Hito no Mi: Moderu Raijin / Mythological Zoan Devil Fruit (The Skill type is Mythical Zoan)Skill Strengths:
- The main feature of this devil fruit is that the user gains control over the elements of lightning, thunder, and storms. This being said the user can both create and manipulate them to his will giving him exceptional battlefield control.
- Due to this being a zoan devil fruit the user was also granted a multitude of forms; The typical human form with granted powers, the full form in which the user becomes Raijin itself which is more muscular and strength based(Refer to the picture, the user is about 10 feet tall in this form), the hybrid form which is a cross between the human and full form based more on speed(the user's skin still turns red, with changes to the hair as well, and small tusks/horns appear. About 8 feet tall), and partial transformations such as just a single fist changing.
Skill Weaknesses:
- Standard devil fruit weaknesses include being submerged in sea water and Kairōseki in all forms. They prevent the user from changing forms or even using the elemental powers leaving them completely vulnerable. This also includes losing the ability swim.
- Most metals have high conductibility when it comes to electricity so they could be used to conduct the lightning that the user creates and divert it to another location or ground it.
- T1 Techniques:
T1 Technique Name: Thunder Clap T1 Technique Type: Offensive A.O.E. T1 Technique Cool Down: Instant // 2 posts.(3 Post Cool down) T1 Technique information: Just as the name suggests the user creates an actual thunder clap. Taking both of his hands with partial transformation the user claps them together amplifying the sound it creates with the devil fruit's power so that it sounds as if thunder rumbled right in front of the user. (Can be used in any form) T1 Technique Strengths: The clap expands outward in the shape of a cone reaching up to 10m in both length and width. This technique cause physical sonic damage, as well as ruptures the ear drums of anyone caught within. T1 Technique Weaknesses: The sonic force from this technique can be deflected or absorbed by any C equipment, while the the rupturing of the ear drums could be prevented with something as simple as ear plugs. This attack only travels outwards in the direction at which the clap happened.
T1 Technique Name: Lightning Javelin T1 Technique Type: Offensive Long Range T1 Technique Cool Down: Instant // 2 posts (3 Post cool Down) T1 Technique information: One of the more basic and trivial techniques the user can utilize. With partial transformation the user creates a small ball of lightning in his hand which expands into the form of a 6 foot javelin for him to throw at an enemy. T1 Technique Strengths: The Javelin can be used to hit targets up to a range of 25-35 Meters. The Javelin doesn't dissipate until it makes contact with a solid object, in which it shocks someone as if they were just struck by lightning causing minor burns. T1 Technique Weaknesses: Both a strength and a weakness if the javelin hits a solid object it could dissipate the javelin before it hits the target. Lightning is an advanced form of electricity so a conductive metal could be used to redirect the javelin.
T1 Technique Name: T1 Technique Type: T1 Technique Cool Down: T1 Technique information: T1 Technique Strengths: T1 Technique Weaknesses:
T1 Technique Name: T1 Technique Type: T1 Technique Cool Down: T1 Technique information: T1 Technique Strengths: T1 Technique Weaknesses:
T1 Technique Name: T1 Technique Type: T1 Technique Cool Down: T1 Technique information: T1 Technique Strengths: T1 Technique Weaknesses:
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