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| Fist of Death [Primary] | |
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Kurohyou
Position : Rear Admiral Posts : 10
| Subject: Fist of Death [Primary] Thu Jan 21, 2016 2:03 am | |
| Name: Fist of Death Element: Normal Style: WANPAN STYLE! Brawling/H2H Description: Kurohyou has awesome punching power. So he uses it as a style. The style focuses on punching the opponent so hard that they go unconscious or killed by the sheer force of his attacks. It focuses on brawling, and thus has no real foundation unlike actual martial arts relying on sheer speed and strength to overcome obstacles. Simplistic, no under-handed tricks, just pure physical might given a fist. Special Abilities: + Supernatural Punching Force. Even without being on some type of platform or solid surface, the users striking power does not falter, or does his fists or arms break easily and are extremely solid. + Due to the nature of this style, the user takes half the damage that would be taken for normal melee attacks. + The style adapts easily due to being a brawling style, thus the user can create techniques from experiencing and fighting others and adding on to his repertoire of abilities. Though he must fight against or be trained by those who have said skills. +Punches come out fast and hard, thus speed is also a factor in this style of combat, relying on sheer speed and strength to topple enemies. + Since the user doesn't "block" exactly, the style is strange in that the user has an exceptional ability to dodge and counterattack foes even if at strange angles. + The user can imbue their fist with Busoshoku Haki to deflect Abstract Fighters (Attacks like fire, pressure, photon energy, etc.) if they have an attack stat that is equal to or more than 20 points higher than the one who performed it or even reflect them back by punching them so long as his attack stat is equal to or more than 20 points greater than the one who performed it. - F-Rank:
Name: Kuro Punch Rank: F Description: The user throws a punch with intense strength and speed. The punch can be any of the three of the four different punches a boxer would use. A straight punch, uppercut or hooking punch. Strengths: + It's a technique that's both strong and fast, capable of great physical strength and decent knock-back to a target.
Weaknesses: - The attack is easily read by those who can foresee and counter it. - Slower in execution compared to one of his "normal" punch. The user basically strikes with a heavier punch.
Duration: Instant Cooldown: 2 Posts
Name: "Unstoppable Force" Punch Rank: F Description: The user punches with such speed and force that they shatter the opponents defense stat is less than the users attack stat. If said users defense strength is at least 30 defense lower, said power simply rips through the skill completely and the strike loses no power. If the opponent's defense stat is greater, than it's just treated as a stronger than average punch from the user themselves. It's about three times more powerful than than the Kuro Punch to put this in perspective. Strengths: + A fast and powerful punch made for crushing guards. It has a similar speed to Kuro Punch, but is a bit stronger thanks to the user focusing more power at a single point like a spear. It can be used as both a normal punch and a guard crusher as that power doesn't go away.
Weaknesses: - It may be stronger than the Kuro Punch, but it's slower in comparison when pull-back to gain more power. - Unlike the Kuro Punch, it can only be thrown in a straight-forward way, diagonally, horizontally or vertically.
Duration: Instant Cooldown: 2 Posts
- D-Rank:
Name: Kuro Serious Punch Rank: D Description: The user spreads himself out from his legs to his left or right arm and then moves to strike the foe with a single strike. Kuro uses his dashing speed to garner power, and throws his body weight into a single punch while doing so, maximizing the punching force he unleashes into a single blow. This essentially becomes a haymaker blow, an attack made to unleash as much power as possible into a single strike. After it's performed however, the user spins due to throwing so much force that his body is affected by the centrifuge that he unleashes. The attack has the same properties as the Unstoppable Force, though if the opponent has an equal or greater than normal defense stat, it's treated as a punch stronger than Unstoppable Force, though the guard-breaking properties are negated. This blow is about ten times stronger than the Kuro Punch in perspective. Strengths: + It's made to be a move that completely finishes a target, as such, it is superior to the Kuro and "Unstoppable Force" Punch in terms of speed and power. + Has the guard breaking power of "Unstoppable Force", and can essentially rip through "guards" if user is strong enough.
Weaknesses: - The user holds the fist backwards to gain more leverage and strength in his fist, and then accelerates forward. Even if near the foe, the user does so, usually attacking in a spinning motion to gather power, this is an opening. - After being performed, the force which the strike is thrown literally twists the user in a full-circle to remove the extreme energy and speed used to "strike" as the rotation is a defensive measure for the body. This is still an opening, however. - Much like Unstoppable Force punch, the strike is straight-forward vertically, horizontally and diagonally.
Duration: Instant Cooldown: 3 Posts
Name: Feinting Dash Rank: D Description: A special technique made for dumbfounding foes and catching them off-guard. The user makes a stance similar to his Serious Kuro Punch. The user then releases a burst of "determination" (the user is known for being very bold in his actions, and uncaring of the consequences and just striking forward) using it to his advantage to trick his adversary. After using it, the opponent is on their toes about whether or not he is going to use a feint or going to use an actual strike, thus it's difficult to discern whether he's going to or not which is the idea if the battle takes longer than he expects, the user can also strike in the shadow of the feint as well. The effectiveness of the technique depends on the opponents speed stat, and if they are within 20 points of the user, it becomes easier to discern it as a feint, 30 points or higher and they can tell without much effort, 30 points or lower it becomes very difficult to tell. Strengths: + A very useful utility technique that can be used in multiple situations. + Attacks can be made in the technique, and it offers leeway in catching the opponent off-guard.
Weaknesses: - The technique is almost useless against an opponent who has a 30 or higher Speed stat. - Those who don't "scare" easily, as in it is within their profiles' personality also have more resistance to the effects of the Feinting Dash. - If done too many times, the opponent could get a better sense of how the ability works after so many uses of it. Thus the user must pick where and how the technique is used in combat. Duration: Instant Cooldown: 3 Posts
Last edited by Kurohyou on Mon Jan 25, 2016 1:45 am; edited 28 times in total | |
| | | Azure Snow The Owner
Position : Marine Captain Berries : 135,000 Posts : 1075
Skill Sheet Skill 1: Heaven's Nodachi Skill 2: Gun Blade Style Skill 3:
| Subject: Re: Fist of Death [Primary] Thu Jan 21, 2016 7:55 am | |
| This is the wrong Template- We have a newer one that is easier to use. (I know it gives you an automatic template- Im trying to get rid of that.) | |
| | | Kurohyou
Position : Rear Admiral Posts : 10
| Subject: Re: Fist of Death [Primary] Sat Jan 23, 2016 5:33 pm | |
| | |
| | | Azure Snow The Owner
Position : Marine Captain Berries : 135,000 Posts : 1075
Skill Sheet Skill 1: Heaven's Nodachi Skill 2: Gun Blade Style Skill 3:
| Subject: Re: Fist of Death [Primary] Sat Jan 23, 2016 9:03 pm | |
| Techniques look good to me. Just use this Template for the first part: - Code:
-
[b]Name:[/b] (Name of Magic Or Skill) [b]Element:[/b] (The Elemental Property of your Magic or Skill. Darkness, Light, Fire, Earth, Ect. -Only One) [b]Style:[/b] (Style of Magic- Summoning or Holder's. Style of Skill- Two Sword Style, Staff Art, Dagger Throwing Style, Ect. ) [b]Description:[/b] (A good Description of your style and why it is unique. More detail the better.) [b]Special Abilities:[/b] (You are allowed 5 Special Abilities that make this Style Unique. For example- +Takes half damage from Water based attacks, +Produces An Aura of Light from the user that Lights the way in darkness up to 5 meters from the user.. Ect. In other words these are little perks that make your Character more unique.)
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| | | Kurohyou
Position : Rear Admiral Posts : 10
| Subject: Re: Fist of Death [Primary] Sat Jan 23, 2016 11:43 pm | |
| | |
| | | Azure Snow The Owner
Position : Marine Captain Berries : 135,000 Posts : 1075
Skill Sheet Skill 1: Heaven's Nodachi Skill 2: Gun Blade Style Skill 3:
| Subject: Re: Fist of Death [Primary] Mon Jan 25, 2016 1:30 am | |
| Take out the Passive Stat Increase and It will be good to go. | |
| | | Kurohyou
Position : Rear Admiral Posts : 10
| Subject: Re: Fist of Death [Primary] Mon Jan 25, 2016 1:31 am | |
| | |
| | | Azure Snow The Owner
Position : Marine Captain Berries : 135,000 Posts : 1075
Skill Sheet Skill 1: Heaven's Nodachi Skill 2: Gun Blade Style Skill 3:
| Subject: Re: Fist of Death [Primary] Mon Jan 25, 2016 2:36 am | |
| - Kurohyou wrote:
Name: Fist of Death Element: Normal Style: WANPAN STYLE! Brawling/H2H Description: Kurohyou has awesome punching power. So he uses it as a style. The style focuses on punching the opponent so hard that they go unconscious or killed by the sheer force of his attacks. It focuses on brawling, and thus has no real foundation unlike actual martial arts relying on sheer speed and strength to overcome obstacles. Simplistic, no under-handed tricks, just pure physical might given a fist. Special Abilities: + Supernatural Punching Force. Even without being on some type of platform or solid surface, the users striking power does not falter, or does his fists or arms break easily and are extremely solid. + Due to the nature of this style, the user takes half the damage that would be taken for normal melee attacks. + The style adapts easily due to being a brawling style, thus the user can create techniques from experiencing and fighting others and adding on to his repertoire of abilities. Though he must fight against or be trained by those who have said skills. +Punches come out fast and hard, thus speed is also a factor in this style of combat, relying on sheer speed and strength to topple enemies. + Since the user doesn't "block" exactly, the style is strange in that the user has an exceptional ability to dodge and counterattack foes even if at strange angles. + The user can imbue their fist with Busoshoku Haki to deflect Abstract Fighters (Attacks like fire, pressure, photon energy, etc.) if they have an attack stat that is equal to or more than 20 points higher than the one who performed it or even reflect them back by punching them so long as his attack stat is equal to or more than 20 points greater than the one who performed it.
- F-Rank:
Name: Kuro Punch Rank: F Description: The user throws a punch with intense strength and speed. The punch can be any of the three of the four different punches a boxer would use. A straight punch, uppercut or hooking punch. Strengths: + It's a technique that's both strong and fast, capable of great physical strength and decent knock-back to a target.
Weaknesses: - The attack is easily read by those who can foresee and counter it. - Slower in execution compared to one of his "normal" punch. The user basically strikes with a heavier punch.
Duration: Instant Cooldown: 2 Posts
Name: "Unstoppable Force" Punch Rank: F Description: The user punches with such speed and force that they shatter the opponents defense stat is less than the users attack stat. If said users defense strength is at least 30 defense lower, said power simply rips through the skill completely and the strike loses no power. If the opponent's defense stat is greater, than it's just treated as a stronger than average punch from the user themselves. It's about three times more powerful than than the Kuro Punch to put this in perspective. Strengths: + A fast and powerful punch made for crushing guards. It has a similar speed to Kuro Punch, but is a bit stronger thanks to the user focusing more power at a single point like a spear. It can be used as both a normal punch and a guard crusher as that power doesn't go away.
Weaknesses: - It may be stronger than the Kuro Punch, but it's slower in comparison when pull-back to gain more power. - Unlike the Kuro Punch, it can only be thrown in a straight-forward way, diagonally, horizontally or vertically.
Duration: Instant Cooldown: 2 Posts
- D-Rank:
Name: Kuro Serious Punch Rank: D Description: The user spreads himself out from his legs to his left or right arm and then moves to strike the foe with a single strike. Kuro uses his dashing speed to garner power, and throws his body weight into a single punch while doing so, maximizing the punching force he unleashes into a single blow. This essentially becomes a haymaker blow, an attack made to unleash as much power as possible into a single strike. After it's performed however, the user spins due to throwing so much force that his body is affected by the centrifuge that he unleashes. The attack has the same properties as the Unstoppable Force, though if the opponent has an equal or greater than normal defense stat, it's treated as a punch stronger than Unstoppable Force, though the guard-breaking properties are negated. This blow is about ten times stronger than the Kuro Punch in perspective. Strengths: + It's made to be a move that completely finishes a target, as such, it is superior to the Kuro and "Unstoppable Force" Punch in terms of speed and power. + Has the guard breaking power of "Unstoppable Force", and can essentially rip through "guards" if user is strong enough.
Weaknesses: - The user holds the fist backwards to gain more leverage and strength in his fist, and then accelerates forward. Even if near the foe, the user does so, usually attacking in a spinning motion to gather power, this is an opening. - After being performed, the force which the strike is thrown literally twists the user in a full-circle to remove the extreme energy and speed used to "strike" as the rotation is a defensive measure for the body. This is still an opening, however. - Much like Unstoppable Force punch, the strike is straight-forward vertically, horizontally and diagonally.
Duration: Instant Cooldown: 3 Posts
Name: Feinting Dash Rank: D Description: A special technique made for dumbfounding foes and catching them off-guard. The user makes a stance similar to his Serious Kuro Punch. The user then releases a burst of "determination" (the user is known for being very bold in his actions, and uncaring of the consequences and just striking forward) using it to his advantage to trick his adversary. After using it, the opponent is on their toes about whether or not he is going to use a feint or going to use an actual strike, thus it's difficult to discern whether he's going to or not which is the idea if the battle takes longer than he expects, the user can also strike in the shadow of the feint as well. The effectiveness of the technique depends on the opponents speed stat, and if they are within 20 points of the user, it becomes easier to discern it as a feint, 30 points or higher and they can tell without much effort, 30 points or lower it becomes very difficult to tell. Strengths: + A very useful utility technique that can be used in multiple situations. + Attacks can be made in the technique, and it offers leeway in catching the opponent off-guard.
Weaknesses: - The technique is almost useless against an opponent who has a 30 or higher Speed stat. - Those who don't "scare" easily, as in it is within their profiles' personality also have more resistance to the effects of the Feinting Dash. - If done too many times, the opponent could get a better sense of how the ability works after so many uses of it. Thus the user must pick where and how the technique is used in combat. Duration: Instant Cooldown: 3 Posts
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