| | Roman's Bank | |
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Roman Reigns
Position : Revolutionary Commander Berries : 700,000 Posts : 73
Skill Sheet Skill 1: Gun Kata - "Tamashī Jūden" Skill 2: Skill 3:
| Subject: Roman's Bank Sat Sep 05, 2015 1:02 pm | |
| I just need to list my things here for the time being if customization is left up to the user, dont mind me. Equipment list .380 Revolver Ammo - Spoiler:
Equipment Name: .380 Revolver Ammo Class: F Type: Bullets Equipment Significance: Combat Description: One reason for the rounds success is that it is the largest practical cartridge that can be easily adapted to small automatic pocket pistols. Is considered adequate for most self-defense situations and is the smallest caliber recommended for defensive ammunition. It's 0.8 inches in length and 0.5 inches in height. It weighs light like any other bullet and is crafted with a combination of copper and iron, causing some bruising and maybe some welts/discomfort. Strengths:
- Cheap and easy to craft or buy
- 65 Rounds per topic
- Efficiency stacks up with the skill of the handler and the craftsmanship of the gun itself
Weaknesses:
- Lacks armor piercing
- A low grade ammunition
- Average bullet
Based flintlocks - Spoiler:
Equipment Name: Based Flintlocks X4 Class: FType: GunsEquipment Significance: combatDescription: Styled after the single-barreled pistols carried by early mountain men and traders. The flintlock Trapper Pistol’s primitive-style adjustable rear sight, octagonal barrel and double-set triggers, capable of firing set or unset, allow you to predictably put your shots on target. It has a 9-3/4" blued octagon barrel with a select hardwood stock. .50 caliber. Octagon barrel allows for use of revolver rounds. Small and lighteightedStrengths:
- Long barrel increases range travel of bullets, 20 meters.
- Good recoil control
- Perfectly concealed carry because of small size, can be hidden well.
Weaknesses:
- Lacks the long range that rifles do, only being able to fire bullets up to 20 meters away.
- Can be hindered by water damage since the flint would be washed out of flint based guns
- Pistol can only hold up to three rounds before reloading again.
Slinger Utility Belt - Spoiler:
Equipment Name: Slinger Utility Belt Class: F Type:Belt Equipment Significance: Supplementary Description: The Slinger utility belt that Roman is accustomed to having is a basic slinger belt with a few extra designs embedded. It's a double strapped black belt that's around his waist in place of a real belt. The slinger belt is of patented leather and iron design There are four separate gun holders, two at each side and two slots behind his back. The two slot holders on Roman's back are specially adjusted to fit different type of pistol sized utility items. There also pouches to hold ammunition and other utility holders.Spoiler: Strengths:
- A total of 4 gun holding patches, easy to reach around the waist to avoid hassle and increases quick draw time due to convenience
- A grand total of 4 ammunition pouch slips to carry 5 different types of ammunition
- Reinforced iron holdings make it difficult for the belt to be removed by normal means
Weaknesses:
- Provides no sort of defense
- does nothing more outside of storage and carrying
- If roman is somehow separated from his utility belt, this could cripple his fighting capability
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| | | Roman Reigns
Position : Revolutionary Commander Berries : 700,000 Posts : 73
Skill Sheet Skill 1: Gun Kata - "Tamashī Jūden" Skill 2: Skill 3:
| Subject: Re: Roman's Bank Sat Sep 05, 2015 1:05 pm | |
| Reserved for threads
1. http://www.jeweledseas.com/t500p15-infamous-relations-social-private#3201
Last edited by Roman Reigns on Sun Sep 13, 2015 1:55 pm; edited 1 time in total | |
| | | Roman Reigns
Position : Revolutionary Commander Berries : 700,000 Posts : 73
Skill Sheet Skill 1: Gun Kata - "Tamashī Jūden" Skill 2: Skill 3:
| Subject: Re: Roman's Bank Thu Sep 10, 2015 12:40 pm | |
| Primary info/ skill list - Spoiler:
kill Name: Gun Kata - "Tamashī Jūden" Skill Type:Gun Kata Skill Information: This variation of gun Kata was taught to Roman doing the majority of his life within Ompharos island. While he was there, there was a gunslinger called wild flash Wesley to have even considered as one of the greater gunslingers out there that had a specific cheat when it came to his abilities. Wesley knew how to utilize the energy of his soul jewel in order to grant him specific gains to supplement his gun kata skills, basically in unison with them. After basic gun Kata training and achieving his own soul jewel, Roman was also taught in the way of utilizing the raw energy of the soul jewel, making him no ordinary gunslinger. When it simply isn't enough to go up against a highly skilled devil user or anything supernatural of the sort, utilization of soul energy stands as a good counter towards it Skill Strengths:
Can use the basic Gun Kata ability of bullet curving and sleight of hand. Can enter a special state of Gun Kata called accelerated perception, or Katashin. The difference between this and kenbushoku is that Kenbushoku grants natural premonitions for the purpose of dodging and sensing. Katashin is actually a mode where Roman fully charges himself with Soul Jewel energy, allowing his mind body and senses to process information and with a much more critical whole body movement. In short, its more of a sleight of hand for the entire body, allowing for fast movements. Techniques are also bumped up to match their long range counterparts. Can use the raw energy of the soul Jewel to increase the range and the power of bullets in addition to the range the gun gives ant the power the bullet gives , as well as supplementing techniques. Quicker cooldown- Once per thread, Roman could subtract the cool-down of one of his techniques by one post.
Skill Weaknesses:
Soul Jewel energy cannot utilize raw blasts of energy until high tier Soul Jewel energy has no elemental bonus Gun Kata's range still follows close range, without reaching mid range until high tier techniques A medium is needed Guns, bullets, etc, for the majority of Gun Kata - " Tamashī Jūden " techniques
T1 Abilities - Spoiler:
T1 Technique Name: Starting curve T1 Technique Type: Special Gun Kata T1 Technique Cool Down: 1 post T1 Technique information: Just like the basics of gun kata, the user wold contain the ability to bullet curve. Combined with the raw power of the soul jewel, it can add to the power and range of the gun and bullet itself. Roman can fire up to 1-2 bullets in unison with this technique T1 Technique Strengths: Roman can make up two curves with each bullet in any direction. Each bullet receives a 10 meter increase of distance and a T1 damage modifier (Combination of a T granted damage and the quality of the bullet) added to them. T1 Technique Weaknesses: Cannot use this technique without ammo. A medium is needed in order to execute this technique (Pistols)
T1 Technique Name: Soul Walker T1 Technique Type: Special Gun Kata T1 Technique Cool Down: 3 post T1 Technique information:This technique is actually a way of movement for Roman, it kind of supplements Roman's quick movements with soul jewel energy in order to move around the Basically it is a type of movement technique that allows one to appear behind, next to, above, etc their opponent immediately on the battlefield. T1 Technique Strengths: Mobility of the Soul walker gives off a transparent vibe of gray soul jewel energy, which gives no prior indication of use other than the sudden increase of roman's seed, making it more discrete. Soul walker can be used to dodge techniques T1 Technique Weaknesses: Can only move as far as 7 meters from his current location. Depending on the scale of the attack, a 7 meter movement might not make much of a difference.
T1 Technique Name: Slight of hand V1 T1 Technique Type: Special Gun Kata T1 Technique Cool Down: 1 post cooldown T1 Technique information: The ability of prestidigitation ("quick fingers"), which is used to manipulate objects secretly, usually within three or four metres, within physical contact. Combined with the Soul Jewels energy concentrated to Roman's hands, arms and upper body , it allows for roman to achieve physical peak in those instances. T1 Technique Strengths: Can reload in a blink of an eye, even if dual wielding The amount of time supplemented is towards three reloads, which means he can reload up to three guns at a time. Quick drawing and ammo/weapon interchanging at a fast pace
T1 Technique Weaknesses: items in question must be in reach not offensive. Reloading occupies Roman's attention fully
T1 Technique Name:Clip Killer T1 Technique Type:Gun Kata T1 Technique Cool Down: 3 Posts T1 Technique information: A gun kata skill involving a unison of instances, long with specific limbs/medium charged with soul jewel energy in order to increase to maximum efficiency. Roman can quickly aim at a target and fire. Combined with the raw power of the soul jewel, it can add to the power and range of the gun and bullet itself. In unison with this technique, Roman empties the clip. T1 Technique Strengths: Can empty up to five rounds one instance with the soul jewel energy charged within the hand and the fingers of Roman, allowing for quick trigger pulling. Each bullet receives a 10 meter increase of distance and a T1 damage modifier added to them.
T1 Technique Weaknesses:Cannot use this technique without ammo. A medium is needed in order to execute this technique (Pistols)
T1 Technique Name:Layered Bullet- Lancer T1 Technique Type: Gun Kata Special T1 Technique Cool Down: 5 posts T1 Technique information: This technique involves Shooting a single bullet, but layering it with even more soul jewel energy, shaping it into a lance of some sort. Roman's Soul jewel energy has a grey transparent color Combined with the raw power of the soul jewel, it can add to the power and range of the gun and bullet itself, as well as give the added effect of piercing damage. The shape of the lance is 10 meters in length and 3 meters in width T1 Technique Strengths: Gives piercing damage Each bullet receives a 10 meter increase of distance and a T1 damage modifier added to them T1 Technique Weaknesses: Cant be curved. Only a single bullet can be utilized with this ability
T2 Abilities - Spoiler:
T2 Technique Name:Adept Curve T2 Technique Type:Special Gun Kata T2 Technique Cool Down: 3 posts T2 Technique Information: Just like the basics of gun kata, the user would contain the ability to bullet curve. Combined with the raw power of the soul jewel, it can add to the power and range of the gun and bullet itself. Roman can fire up to 1 bullet in unison with this technique.
T2 Technique Strengths:-Roman can make up three curves with one bullet in any direction. -Each bullet receives a 20 Meter increase of distance and a T2 damage modifier (Combination of a T2 granted damage and the quality of the bullet) added to them. - Piercing damage added
T2 Technique Weaknesses: -Cannot use this technique without ammo. - A medium is needed in order to execute this technique (Pistols) -Needs to be at a minimum of 10 meters away from the target to produce at least a minimum of the curves.
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T2 Technique Name: Boom Shot T2 Technique Type: Special Gun Kata T2 Technique Cool Down: 3 Posts T2 Technique Information:This technique involves Shooting a single bullet, but layering it with even more soul jewel energy upon firing, just enough for it to make a loud booming sound, creating a soul energy charged sound wave in unison with the bullet. This soul charged shockwave shot has the ability to redirect attacks that come within a 10 meter radius in 10 meter triangular like shape of the bullet as long as they are below the speed that the bullet is travelling.
T2 Technique Strengths:bullet receives a 10 meter increase of distance and a T2 defense modifier added to them, empowering the drift with soul jewel energy as a repelling force. Creates a soul charged sound wave in the shape of a triangle like 10 meter arrow wave that can redirect incoming attacks in that direction. (<-------- Something like this). The arrow is 10 meters in height and 5 meters in width. Can use this technique without ammo by utilizing raw soul jewel energy
T2 Technique Weaknesses: If a bullet is not utilized in this technique, it do damage based upon tier and not add to the bullets quality like it would have been. The distance modifier would also be cut back to 15 meters. A medium is needed in order to execute this technique (Pistols) Cannot redirect attack travelling at a further distance or T4 and up techniques.
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T2 Technique Name:Stick Latcher T2 Technique Type:Special Gun KAta T2 Technique Cool Down: 3 Posts T2 Technique Information: Only utilizing the context of the pistol in question, roman can fire a constructed blast that resembles some sort of grappling hook and chain made of soul Jewel energy. This is more of a utility like ability that could increase Roman's mobility by zipping up or stopping him from falling. Combination of the distance labelled by the grappling hook is the max distance from it being a T-2 Move, size can be adjusted from the grappling hook itself (Not the chain) because of its raw energy form, and can be between 1- 5 meters long and wide. T2 Technique Strengths: Can fire off a 20 meter long grappling gook, that can be used to zip up/Zip down/retract. T2- Powered gripping strength and durability. It can also be used on opponents. This technique is a kicker ability and can be used twice in one post , ignoring the initial cool down T2 Technique Weaknesses: If used twice in one post, chain range is half and the ability gains an extra post of cool down. A medium is needed in order to execute this technique (Pistols) Can be broken by two T-2 Techniques or 1 T3 Technique
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T2 Technique Name:Clip Killer V2 T2 Technique Type: Gun Kata T2 Technique Cool Down: 3 Posts T2 Technique Information:A gun kata skill involving a unison of instances, long with specific limbs/medium charged with soul jewel energy in order to increase to maximum efficiency. Roman can quickly aim at a target and fire. Combined with the raw power of the soul jewel, it can add to the power and range of the gun and bullet itself. In unison with this technique, Roman empties the clip. In this earlier stages, Roman can even bullet curve the bullets in question.
T2 Technique Strengths: - Can empty up to five rounds one instance with the soul jewel energy charged within the hand and the fingers of Roman, allowing for quick trigger pulling. -Each bullet receives a 10 meter increase of distance and a T2 damage modifier added to them. -Roman can make up to 1 curve with each bullet in any direction
T2 Technique Weaknesses: Cannot use this technique without ammo. A medium is needed in order to execute this technique (Pistols) Unlike other bullet curving techniques, the bullets in question can only curve once.
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T2 Technique Name: Boomerang curve T2 Technique Type: Special Gun Kata T2 Technique Cool Down: 4 posts T2 Technique Information: Just like the basics of gun kata, the user would contain the ability to bullet curve. Combined with the raw power of the soul jewel, it can add to the power and range of the gun and bullet itself. However, only single bullet is used for more controlled and efficiency. When Shot, the bullet curves in a boomerang like motion, with the meter distance of revolve depending on the technique and the pistol itself. This contains piercing damage so that the bullet goes straight through for the sake of this technique. Afterwards it recoils back into Romans hand, cushioning the impact with soul jewel energy as a safety precaution.
T2 Technique Strengths:bullet receives a 20 meter increase of distance and a T2 damage modifier added to them. Manipulated through soul jewel energy so that the recoil back into Roman's hand doesnt injure him in any way when he catches it. -Piercing damage is added to the bullet for a higher chance of the bullet going straight through. T2 Technique Weaknesses: Staying out of the revolving range of the bullet could make it miss entirely. Cannot use this technique without ammo. A medium is needed in order to execute this technique (Pistols)
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