Skill Name: Marksmens Gift
Skill Type: Marksmen
Skill Strengths: The Marksmens gift revolves around the use of two major senses, as well as the use of of course projectile based weaponry. Now this does not always involve Guns or Bows, this battle style can include throwing knives, needles, darts and cannons. Any projectile based weaponry can be converted for this style. It also has the advantage of long range and short range depending on the weapon in use. A sniper based item would of course have a far better range than a throwing knife of course. The main senses used are
1. Eyes, the eyes of the marksmen are near perfect, a full 20:20 in the majority of cases much like Anyanka herself. They can see for miles and are capable of picking up on the littlest of detail and movement.
2. Hearing, many believe that the marksmens ears are not as strong, but this is a lie, they listen to the wind, hear the trajectory and know the best way to utilize the winds influence. The marksmens gift works well with the wind.
Skill Weaknesses:There is only really one major flaw or well better stated, two major flaws when using such a style.
1. The user needs a weapon, they require a gun a bow or some form of projectile. Ammo is also a must which means without ammo their fighting style becomes redundant.
2. The arms of the marksmen, they are the main tool used to fire a weapon or throw a knife. Without the arms the marksmens career is over.
T1 Technique Name: Shadow Shot
T1 Technique Type: Marksmen
T1 Technique Cool Down: 2
T1 Technique information: A simple technique were the user pulls the trigger mechanism and or throws a projectile based weapon. This seems to release only one shot but in reality two shots/weapons have been released, the other being hidden in the shadow of the first. Thus the second weapon or shot is behind in speed but only a few seconds making it a much harder dodge.
T1 Technique Strengths: Sneak attack based assault.
T1 Technique Weaknesses:Requires two projectiles/two pieces of ammo to be utilized.
If arms are damaged, technique is unable to be used.
T1 Technique Name: Semi - Curving shot
T1 Technique Type: Marksmen
T1 Technique Cool Down: 2
T1 Technique information: The user moves their weapon/arm in a different way, though the shot or weapon released looks as though it is heading forward, at the last moment it will curve around a person or object before returning to its desired trajectory.
T1 Technique Strengths: Able to curve weapons thrown/bullets/projectiles released around a single object.
T1 Technique Weaknesses:Can only curve once,
requires ammo or a weapon.
Can only be used on one weapon at a time.
T1 Technique Name: Circle Shot
T1 Technique Type: Marksmen
T1 Technique Cool Down: 2
T1 Technique information: This technique is rather impressive, much like the semi circle assault, this releases a weapon or a piece of ammo with a curve, but instead of a semi curve that then returns to its proper trajectory, this bullet continues to curve in a circle after being fired, completing one circular lap before losing its angle, this means multiple enemies can be struck with a single bullet if surrounded.
T1 Technique Strengths:Able to shoot a single bullet in a circle or a thrown weapon.
T1 Technique Weaknesses:Can only be done with one weapon/ammo at a time.
T1 Technique Name: Spiral Shot
T1 Technique Type: Marksmen
T1 Technique Cool Down: 2
T1 Technique information: The user makes an odd movement as they shoot their weapon, this odd movement forces the wepaon or ammunition to spin upon being released adding a stronger penetrative power to it, allowing things to pierce stone and bone that could not do so prior, or allowing stronger ammo to dig deeper in to the body or bodies.
T1 Technique Strengths: enhances the power of the ammo/weapon due to the spinning motion
T1 Technique Weaknesses:Can only be done with one weapon/ammo at a time.