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 Shizue's Skills

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Heartsmith

Heartsmith


Berries : 1,000,000
Posts : 229

Skill Sheet
Skill 1: Merman Combat
Skill 2: From The Depths
Skill 3: Poseidon's Judgement

Shizue's Skills  Empty
PostSubject: Shizue's Skills    Shizue's Skills  EmptySun Sep 10, 2017 12:44 am

Skill Mixture: Merman Combat, Poseidon's Judgement and From The Depths.
Elements: Water
Character Tracker: Tracker
Skills Information:

Merman Combat: Similar to Fishman Karate but mainly practiced by Merfolk. This fighting style involves the manipulation of water and using it as a weapon. Used more as a ranged style of combat, the techniques of this skill work their best on sea rather than land. Beware going up against a Merfolk with this Skill on their territory, you'll be biting off more than you can chew!

Poseidon's Judgement: A fighting style not well know among humans but practiced by the most dedicated of fishmans and merfolks. With a lance and shield blessed by the God of the sea himself this fighting style is known to be used by even the strongest of fishman! Powered up by the ocean's water and spirit this fighting style can be a handful for those who are on the opposing side.

From The Depths: Calling upon creatures all around the sea. This skill focuses on communicating with the inhabitants of the sea and having them as allies to aid the user in his fight or journey. The sea creatures on can recruit depending on it's tier but it can vary between goldfishs or even sea kings. Few races have been known to communicate with fish and this skill allows the user to make the best of it.

Passives:

Ocean's Blessing: While on water the user obtains +5 Speed and Strength.

Skill Strengths:

Paper beats Rock: Due to the water element techniques the user does +5 attack more towards fire element users.

Friend of the Sea: The user can infuse his techniques and weapons with water element to give them a power up.

Skill Weaknesses:

Paladin: No swords, spears, guns or even clubs. The user will only be limited to either a lance or shield to be at hand.

Fish Out of Water: If the user does any water elemental skills outside of the water it'll loose 2 meters of it's max range.


Technique Name: Ultramarine
Technique Tier D
Technique Focus Attack
Technique Element: Water
Technique's Duration N/A
Technique Description: The user collects water around them and forms it into a powerful stream of water that'll reach up to 8 meters on water and 6 meters on land.

Technique Name: Aquatic Boom
Technique Tier D
Technique Focus Attack
Technique Element: Water
Technique's Duration N/A
Technique Description: Shizue propels a small fist sized wave of water with enough force to hit an opponent with a similar but weaker strength of an actual bullet and can reach up to 5 meters on water and 3 meters on land.

Technique Name: Ocean's Call - Style Fontus
Technique Tier D
Technique Focus Support
Technique Element: N/A
Technique's Duration 1 Post Duration,  3 Post Cooldown
Technique Description: The user calls upon nearby fishes to distract the opponent. During the duration of the post the opponent cannot attack the user due to fish swimming across the opponents field of vision. Underwater only attack.

Technique Name: Oceanic Justice
Technique Tier D
Technique Focus Attack
Technique Element: N/A
Technique's Duration N/A
Technique Description: With his lance Shizue does a short thrust towards his opponent to hit them where they stand.

Technique Name: Oceanic Protection
Technique Tier D
Technique Focus Defense
Technique Element: Water
Technique's Duration N/A
Technique Description: Water gathers up Shizue's shield to lesser the damage of an incoming attack by raising his Endurance by +5 during that brief moment.
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Poppas Bomba

Poppas Bomba


Position : Agent
Berries : 1,050,000
Posts : 72

Skill Sheet
Skill 1: Hot Shot
Skill 2: Hot Pocket
Skill 3: Hot Sauce

Shizue's Skills  Empty
PostSubject: Re: Shizue's Skills    Shizue's Skills  EmptyWed Sep 27, 2017 2:23 pm

So if you could fill out your Proficiencies, I can get this looked at for you really quick. They will ultimately help guide me on knowing what exactly your character is able to do and not able to do.

Heartsmith wrote:
Skill Mixture: Merman Combat, Poseidon's Judgement and From The Depths.
Elements: Water
Character Tracker: Tracker
Skills Information:

Merman Combat: Similar to Fishman Karate but mainly practiced by Merfolk. This fighting style involves the manipulation of water and using it as a weapon. Used more as a ranged style of combat, the techniques of this skill work their best on sea rather than land. Beware going up against a Merfolk with this Skill on their territory, you'll be biting off more than you can chew!

Poseidon's Judgement: A fighting style not well know among humans but practiced by the most dedicated of fishmans and merfolks. With a lance and shield blessed by the God of the sea himself this fighting style is known to be used by even the strongest of fishman! Powered up by the ocean's water and spirit this fighting style can be a handful for those who are on the opposing side.

From The Depths: Calling upon creatures all around the sea. This skill focuses on communicating with the inhabitants of the sea and having them as allies to aid the user in his fight or journey. The sea creatures on can recruit depending on it's tier but it can vary between goldfishs or even sea kings. Few races have been known to communicate with fish and this skill allows the user to make the best of it.

Passives:

Ocean's Blessing: While on water the user obtains +5 Speed and Strength.

Skill Strengths:

Paper beats Rock: Due to the water element techniques the user does +5 attack more towards fire element users.

Friend of the Sea: The user can infuse his techniques and weapons with water element to give them a power up.

Skill Weaknesses:

Paladin: No swords, spears, guns or even clubs. The user will only be limited to either a lance or shield to be at hand.

Fish Out of Water: If the user does any water elemental skills outside of the water it'll loose 2 meters of it's max range.


Technique Name: Ultramarine
Technique Tier D
Technique Focus Attack
Technique Element: Water
Technique's Duration N/A
Technique Description: The user collects water around them and forms it into a powerful stream of water that'll reach up to 8 meters on water and 6 meters on land.

Technique Name: Aquatic Boom
Technique Tier D
Technique Focus Attack
Technique Element: Water
Technique's Duration N/A
Technique Description: Shizue propels a small fist sized wave of water with enough force to hit an opponent with a similar but weaker strength of an actual bullet and can reach up to 5 meters on water and 3 meters on land.

Technique Name: Ocean's Call - Style Fontus
Technique Tier D
Technique Focus Support
Technique Element: N/A
Technique's Duration 1 Post Duration,  3 Post Cooldown
Technique Description: The user calls upon nearby fishes to distract the opponent. During the duration of the post the opponent cannot attack the user due to fish swimming across the opponents field of vision. Underwater only attack.

Technique Name: Oceanic Justice
Technique Tier D
Technique Focus Attack
Technique Element: N/A
Technique's Duration N/A
Technique Description: With his lance Shizue does a short thrust towards his opponent to hit them where they stand.

Technique Name: Oceanic Protection
Technique Tier D
Technique Focus Defense
Technique Element: Water
Technique's Duration N/A
Technique Description: Water gathers up Shizue's shield to lesser the damage of an incoming attack by raising his Endurance by +5 during that brief moment.
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