Below you will find the templates for Skills and individual Techniques, following the Leveling Chart provided Here you may create any technique that has to do with your chosen Proficiency Subjects you have put points into. Each point you have put into a particular subject counts as 5 Techniques you are able to create pertaining to that subject. However, Say you have 1 point in Swordsman, 1 point in poison arts, and 1 point in shadow arts; Total that is 15 techniques that can be created and because you have a point in each of them you can make 15 techniques that involve all three, or you can make 15 techniques that involve just one. Be careful what you choose! there is no going back to change things up!
Now we can talk about Combo Skills. Combo Skills are a special set of skills used by individuals who have trained together and go on tasks with each other often. These Skills must be separate from your personal Skills application and created on a separate thread by you and your 'Partner'. These Skills can only be used by working together with your chosen partner, Fusing your energies together in order to make a powerful combo attack.
You are limited 3 Combo attacks per Tier.. So long as you follow the below rules, as well as the instructions within the template itself, you will be allowed to be as creative as you want so long as your skills and techniques as a whole
makes sense and
are reasonable in what they can accomplish.
Basic Rules:- Techniques of C Tier or below may be used without cool downs unless stated otherwise in the technique itself or a staff member believes that it requires one in order to maintain the as before mentioned reason and balance of the skills as a whole. Techniques above this rank will require cool downs and their
minimum are listed below.
- Cooldowns:
B Rank: Minimum Cooldown of 3 Posts.
A Rank: Minimum Cooldown of 5 Posts.
S Rank: Minimum Cooldown of 10 posts, may also be limited to a certain amount of said technique per thread depending upon staff discretion.
- Techniques also are limited to a certain range depending upon their tier, although this can be affected by equipment effects or other special circumstances within reason.
- Ranges:
Short Range:
D-Rank: 0-8 Meters
C-Rank: 10-15 Meters
B-Rank: 15-20 Meters
A-Rank: 20 Meters
S-Rank: 20 Meters
Mid Range:
D Rank: 15-20 Meters
C Rank: 25-35 Meters
B Rank: 40-55 Meters
A Rank: 60 Meters
S Rank: 60 Meters
Long Range:
D Rank: 25-35 Meters
C Rank: 40-55 Meters
B Rank: 60-70 Meters
A Rank: 75-100 Meters
S Rank: 150-200 Meters
- Stamina Costs are flat unless stated specifically in the technique, they also differ between Non-continuous techniques and Continuous techniques as in either Technique which is activated once and needs no further input from the user or Techniques which are activated and are continuously activated each post afterward unless stopped by either the user or another individual.
- Stamina Costs:
Non-Continuous Techniques
D Rank: 5 Stamina
C Rank: 15 Stamina
B Rank: 25 Stamina
A Rank: 35 Stamina
S Rank: 50 Stamina
Continuous Techniques
D Rank: 3 Stamina
C Rank: 7 Stamina
B Rank: 10 Stamina
A Rank: 20 Stamina
S Rank: 35 Stamina
- To help with envisioning what the different ranges of your given stat actually stand for, see the chart below for a quick guide:
1-10 Normal Human
10-20 Above Average
20-30 Superior
30-40 Near Peak of Human Capacity.
40-50 Peak Human Ability.
50-60 Low-Tiered Superhuman
60-70 Mid-Tier Superhuman
70-80 High-Tier Superhuman
80-90 Extreme-Tier Superhuman.
90-100 Mastery.
Skill Mixture:(Name of the Skill or Skills used)
Elements: (Add at MAX three elemental properties that you use in your Skills, If any. Keep in mind that this is just a simple extra flare- Unless you have an actual Devil fruit.)
Character Tracker:(Link to character Tracker)
Skills Information:(What your skill or skills do, how they works, the mechanisms behind them, what they looks like; be as descriptive as you would like.)
Passives:(Any small side-effect of your skill-sets have that affects your character or the environment in some minor or cosmetic way can be added here, these can be things like having an alternate eye-color when utilizing your powers, lighting up an area passively if you utilize a light-based power, etc)
You are able to have up to
Three Passives.
Skill Strengths:(What advantages do your skills have in the RP? What gives it these strengths and why? Be as descriptive as possible and focus on concrete strengths of your skills as a whole rather than individual strengths that techniques provide)
Skill Weaknesses: (What are some disadvantages of your skills as a whole? Is it countered by speed? High Defense? Be specific with the how and the why, and be sure to include an equal amount of weaknesses as you have strengths.)
Technique Name: (Name of Technique)
Technique Tier (Rank of Technique Etc.)
Technique Focus (Defense, Attack, Speed, Etc.)
Technique Element: (If any particular element is used.)
Technique's Duration (For higher tiered techniques, please place your cool down's here as well.)
Technique Description: (Here you should explain every mechanic of the attack. The damage caused, may it be bruising, breaking, degree of burn, and what role each stat plays in the equation if multiple stats are used.)
- Code:
-
[color=#00cc00][b]Skill Mixture:[/b][/color](Name of the Skill or Skills used)
[color=#00cc00][b]Elements:[/b][/color] (Add at MAX three elemental properties that you use in your Skills, If any. Keep in mind that this is just a simple extra flare- Unless you have an actual Devil fruit.)
[color=#00cc00][b]Character Tracker:[/b][/color](Link to character Tracker)
[color=#00cc00][b]Skills Information:[/b][/color](What your skill or skills do, how they works, the mechanisms behind them, what they looks like; be as descriptive as you would like.)
[color=#00cc00][b]Passives:[/b][/color](Any small side-effect of your skill-sets have that affects your character or the environment in some minor or cosmetic way can be added here, these can be things like having an alternate eye-color when utilizing your powers, lighting up an area passively if you utilize a light-based power, etc)
You are able to have up to [b]Three Passives[/b].
[color=#00cc00][b]Skill Strengths:[/b][/color](What advantages do your skills have in the RP? What gives it these strengths and why? Be as descriptive as possible and focus on concrete strengths of your skills as a whole rather than individual strengths that techniques provide)
[color=#00cc00][b]Skill Weaknesses:[/b][/color] (What are some disadvantages of your skills as a whole? Is it countered by speed? High Defense? Be specific with the how and the why, and be sure to include an equal amount of weaknesses as you have strengths.)
- Code:
-
[color=#00cc00][b]Technique Name:[/b][/color] (Name of Technique)
[color=#00cc00][b]Technique Tier[/b][/color] (Rank of Technique Etc.)
[color=#00cc00][b]Technique Focus[/b] [/color](Defense, Attack, Speed, Etc.)
[color=#00cc00][b]Technique Element:[/b][/color] (If any particular element is used.)
[color=#00cc00][b]Technique's Duration[/b][/color] (For higher tiered techniques, please place your cool down's here as well.)
[color=#00cc00][b]Technique Description:[/b][/color] (Here you should explain every mechanic of the attack. The damage caused, may it be bruising, breaking, degree of burn, and what role each stat plays in the equation if multiple stats are used.)