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| Fishman Martial Arts | |
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Lucky Wilshire
Position : Vice Admiral Berries : 23,080,000 Posts : 352
| Subject: Fishman Martial Arts Thu Sep 24, 2015 10:29 am | |
| " /> Finally posting this up. I know the Martial Arts are not officially made, but after speaking with Snow, she said to go ahead and post it. So, here we go. Please be gentle :3 Skill Name: Fishman Martial Arts Skill Type: Supernatural Melee Skill Information: Despite the hardships Fishmen have endured over history they have developed a rich culture and have even earned some acclaim above the surface. The Fishmen Martial Arts harness a powerful control over water which is used in tandem with potent body strikes. The skill reaches unparalleled effectiveness near or within bodies of water, but it still retains mighty capability in comparatively dry areas. Skill Strengths: - The piercing power of many techniques are effective against those whose defences make most blows ineffective. The skills offer a greater range than most martial arts, which also provides more strategic advantages and a means to catch an opponent off guard. Usage of water can be particularly effective against Devil Fruit users ( either versus an element or via submersion). “Shizen no katachi”: There are notable examples which take on a different form and function when provided with suitable quantities of its fundamental element: water. Skill Weaknesses: - Peak efficiency reliant on quantities of water in the vicinity - Extensive use is thoroughly draining on one's stamina - Many techniques lack finesse: areas of effect may often lead to unwanted collateral damage (as a Marine this is an especially unwanted result). As such, usage is typically limited when in populated areas. ~~~~~~~~~~~~~~~~~~~~~~ - Tier 1:
T1 Technique Name: “Uchimizu” (“Water Shot”) T1 Technique Type: Long Range T1 Technique Cool Down: 2 post base with 1 post per successive shot T1 Technique Information: A collection of water congeals in the users hand. With a sufficiently powerful swing of the arm the liquid forms into a bullet-like mass (or masses) flung with great force and piercing power at a distance. The user may collect up to five 'shots' at a time, but with each subsequent shot fired the an extra post is added to the technique's cooldown.
T1 Technique Strengths: Provides a decent range and precision to a primarily close combat style. T1 Technique Weaknesses: Fairly ineffective against larger opponents. _____________________________
T1 Technique Name: “Uchigawa no shio” (“Inner Tide”) T1 Technique Type: Personal Buff T1 Technique Cool Down: 2 post T1 Technique Information: The martial art's greatest strength is control of liquids; this is almost entirely concerned with one's opponent, but the users themselves are suitable targets as well. As opposed to the harsh surge of control used to cause damage to another, proper usage can be applied to oneself for useful avoidance. With a gentler touch the user may move their bodies aside from pure muscle control (like a buoy in the surf). This may be used for better physical performance as well: higher jumps, a faster strike, etc. T1 Technique Strengths: Possibly the most subtle of Fishman Martial Arts' techniques, it offers a secret edge in combat unknown to the opponent which may offer an advantage in bleak circumstances. T1 Technique Weaknesses: When used in a pinch or in a last-ditch effort, the delicate control may become unbalanced: in this way, much like it effects others in a damaging way, the user's control may backfire and harm their own body.
_____________________________
T1 Technique Name: “Zeitakuna shiokaze” ( “Extravagant Sea Wind”) T1 Technique Type: Offensive Ranged T1 Technique Cool Down: 3 posts T1 Technique Information: Similar to the disruptive waves in the 'Seiken' techniques, using an arm or leg strike the user emits a potent shockwave (1 meter wide) several meters ahead of themselves (minimum for short range). The primary difference is the ability to curve the force released. Aquatic Form: When in the vicinity of a body of water (no less than a pond worth: several thousand gallons) the technique is enhanced. Rather than simply creating an impulse within the atmospheric moisture, the manipulation of water can be grasped much easier. What is a beam-like emission on most land becomes something of a liquid tendril to be controlled. With this change the technique is strained to a long range technique (25 meter length and 2 meter width maximum ). This tendril may only be controlled for up to 2 posts after its formation. T1 Technique Strengths: The archetype of these martial arts, this technique harnesses the monstrous force and the piercing power of the art with an adaptive scope. T1 Technique Weaknesses: The technique sacrifices a wide sweep for a smaller spread (more of a curving beam than an entire wave). In this way, the attack is avoidable, as it relies on the manual control of the curve/tendril rather than a large enough area to encompass the target. _____________________________
T1 Technique Name: “Shinkai Bakurai” (Abyssal Depth Charge”) T1 Technique Type: Remote Area of Effect T1 Technique Cool Down: 5 Posts or 7 posts T1 Technique Information: A particularly destructive technique with little finesse or grace to it. Spreading their arms wide and pressing their hands together the user collects nearby water into a cannon-ball sized sphere between their hands. Much like Ursus Shock on a smaller scale, the water is placed under immense pressure between the hands, then launched forward to remotely detonate in a violent water explosion. Aquatic Form: This technique is difficult to pull off on land, but is made all the more strenuous when used in the water. Rather than collecting the water to be used as the munition, the water is concentrated within itself as an implosion and a massive bubble is violently erupted outward. Whatever is within the bubble or in contact with it are effected. The force is more potent than the land-based form, but the surrounding waters quickly dampen the force (reducing the radius to 5 meters). The Shizen no Katachi can produce devastating enough damage to ships ( the keel in particular) to subsequently cripple them with a critical enough hit. This attack form cannot be removed from the body of water. T1 Technique Strengths: The offensive capability is extensive, being able to demolish the occupants of a 15 meter blast radius. T1 Technique Weaknesses: The buildup and cool-down on the ability greatly limit it's usage in a battle. This ability may cause significant collateral damage to the arena, thus it is often not usable in urban areas. The second form cannot directly effect opponents on the ground. ______________________________
T1 Technique Name: “Umi no Ishi” (“Ocean's Will”) T1 Technique Type: Close Range Defensive/Disruptive T1 Technique Cool Down: 2 or 3 Posts T1 Technique Information: With the user as the epicentre of the technique, water collects and congeals around their body. At the artist's will, the liquid expands forcefully outward. This can be used to deflect projectiles or disrupt/damage nearby opponents. The effect can be used exclusively on a limb with a more limited cooldown and area (2 metres for 2 post cooldown) or encompasses the whole body for a wider effect and longer cooldown ( 6 metres for 3 post cooldown). T1 Technique Strengths: A potent and abrupt strike with both offensive and defensive uses. T1 Technique Weaknesses: The initial collection of water is easily visible by those within its vicinity.
- Tier 2:
T2 Technique Name: “Dekishi Haaku” (“Drowning Grasp”) T2 Technique Type: Short Range T2 Technique Cool Down: 3 posts T2 Technique Information: One of the fundamental requirements of life is breath and as such one of the most basic fears is the loss of this. This technique's primary function is suffocation (attempted at least). Using a collection of water (1-2 litres) the user encompasses a portion of an opponent. Once the liquid has made contact with the target it latches onto them (holding on tenaciously like a water droplet on a ledge) morphing and ignoring any attempts at physical removal. Coating a person's face and head offers a psychological advantage due to fear of drowning (even on land) and the obsession with gaining that next breath. The martial artist retains some control over this liquid (able to slide it along the target's body and manipulate the portion it envelopes). T2 Technique Strengths: Offers a physical and mental manipulation of a chosen target (1 globule per tier)
T2 Technique Weaknesses: The influence of the globule is limited to the maximum 15 meters and will automatically release a target who has exited said zone's edge.
_____________________________
T2 Technique Name: “Naibu Koso” (“Internal Conflict”) T2 Technique Type: Enhanced contact T2 Technique Cool Down: 3 posts (effect lasts 2 posts) T2 Technique Information: All life is dependant on fluid in one form or another, but none more than their life blood. Flowing within any opponent is a volatile reservoir to be accessed. With a powerful palm strike to an opponent (anywhere on the body is a valid access) a ripple of force is surged through the circulatory system. Apart from this producing agonizing internal damage, the shock fluctuates through the system for a time. The rush and swell also results in disorientation (dizziness and spasms) as well as intense confusion and nausea. T2 Technique Strengths: The effect is excellent for piercing defences and offers a lingering discombobulation. T2 Technique Weaknesses: Unlike the added range extension of many of the Fishman Martial Arts techniques, this one must make physical contact with their quarry to take effect. _____________________________
T2 Technique Name:“Kaihoo Ikari “(“Released Fury”) T2 Technique Type: Close Combat or Medium Range T2 Technique Cool Down: 3 or 4 posts T2 Technique Information: Water is an effective tool when manipulated in its resting state, but is exceeded in offensive potency in its gaseous state. The user energizes a collection of water (creating a slight glow and hiss), exciting the liquid to a superheated state and after a brief interlude may release the exhaustive heat and pressure at will: creating an explosive release of steam. Aquatic Form: With a suitable body of water (significantly less than a usual technique due to steam's great volume expansion: roughly a bathtub full = 60ish litres) the user may create the same effect on a larger scale. With the initial potent steam explosion from the stimulated liquid the area is also cloaked in a thick, heated mist: favourable for limiting visibility and for easier preparation and production of other techniques. T2 Technique Strengths: Provides a scalding,vigorous blast in an instant as well as some environmental enhancements. T2 Technique Weaknesses: The technique is difficult to properly contain and may result in the user's own injury as well. Contact between the user and the liquid in question is required for its exhilaration. _____________________________
T2 Technique Name: “Denka no Houtou” (an idiom referencing the “Family's treasured sword”) T2 Technique Type: Close range or Mid range T2 Technique Cool Down: 4 posts or 6 posts T2 Technique Information: Given enough time even the greatest of structures decays from erosion: this technique makes that a very brief altercation. With this, water is condensed and put into continuous motion. The unwavering force of a mighty river is contained by the user; a kind of flowing blade is formed (almost a liquid chainsaw, really). The blade can be maintained for up to 3 posts or- Aquatic form: The 3 posts are relinquished and then released at once in a ultra-thin beam emitted from the user. This beam functions like an industrial strength water-jet cutter (feel free to look it up). The tremendous pressure is a formidable cutting technique able to begin eroding weapons and equipment matching or below the user's tier (all the more against an opponent themselves). T2 Technique Strengths: Functions as an unrelenting cutting force (capable of equipment damage as well). T2 Technique Weaknesses: Following the use of this technique the artist must wait an extra post before using any other Fishman Martial art technique. _____________________________
T2 Technique Name: Oceanic Bastion ( “Kaiyō Yōsai”) T2 Technique Type: Defensive T2 Technique Cool Down: 2 posts T2 Technique Information: To strike at water is folly; the aggressor wastes his strength and his blow is dispersed and forgotten. A cumulation of water is formed ahead of a body and acts as a brief liquid armour against an incoming attack. The impact is retained within the fluid and is dissipated parallel to the attack (dispensing with the collection of liquid as it does). Aquatic: Given access to excess water (other than average atmospheric water) the shield is greatly expanded (able to bubble an entire body). With the auxiliary supply, the intense ripples can redirect the force of an attack as an immediate counter against the aggressor. T2 Technique Strengths: A potent defence against physical attacks and many elemental ones as well. T2 Technique Weaknesses: Not a retained shield but a disposable and reusable one.
_____________________________
Last edited by Lucky Wilshire on Fri Oct 09, 2015 10:45 am; edited 4 times in total | |
| | | Ser Random
Berries : 22,300,000 Posts : 233
Skill Sheet Skill 1: Skill 2: Skill 3:
| Subject: Re: Fishman Martial Arts Thu Sep 24, 2015 5:29 pm | |
| Ill do this saturday on my day off, I want to make sure everything goes accordingly then us it as basis for other apps. | |
| | | Truthseeker First Generation
Berries : 265,000 Posts : 201
Skill Sheet Skill 1: Skill 2: Skill 3:
| Subject: Re: Fishman Martial Arts Thu Oct 01, 2015 1:17 pm | |
| This is most of what I thought of. I know you're a mod, so if I did something wrong tell me. - Lucky Wilshire wrote:
" />
Finally posting this up. I know the Martial Arts are not officially made, but after speaking with Snow, she said to go ahead and post it. So, here we go. Please be gentle :3 Skill Name: Fishman Martial Arts Skill Type: Supernatural Melee Skill Information: Despite the hardships Fishmen have endured over history they have developed a rich culture and have even earned some acclaim above the surface. The Fishmen Martial Arts harness a powerful control over water which is used in tandem with potent body strikes. The skill reaches unparalleled effectiveness near or within bodies of water, but it still retains mighty capability in comparatively dry areas.
Skill Strengths: - The piercing power of many techniques are effective against those whose defences make most blows ineffective. The skills offer a greater range than most martial arts, which also provides more strategic advantages and a means to catch an opponent off guard. Usage of water can be particularly effective against Devil Fruit users ( either versus an element or via submersion). “Shizen no katachi”: There are notable examples which take on a different form and function when provided with suitable quantities of its fundamental element: water.
Skill Weaknesses: - Peak efficiency reliant on quantities of water in the vicinity - Extensive use is thoroughly draining on one's stamina - Many techniques lack finesse: areas of effect may often lead to unwanted collateral damage (as a Marine this is an especially unwanted result). As such, usage is typically limited when in populated areas. ~~~~~~~~~~~~~~~~~~~~~~
T1 Technique Name: “Uchimizu” (“Water Shot”) T1 Technique Type: Long Range T1 Technique Cool Down: 1 post per shot T1 Technique Information: A collection of water congeals in the users hand. With a sufficiently powerful swing of the arm the liquid forms into a bullet-like mass (or masses) flung with great force and piercing power at a distance. The user may collect up to five 'shots' at a time, but with each subsequent shot fired the an extra post is added to the technique's cooldown.
T1 Technique Strengths: Provides a decent range and precision to a primarily close combat style. T1 Technique Weaknesses: Fairly ineffective against larger opponents. _____________________________
T1 Technique Name: “Uchigawa no shio” (“Inner Tide”) T1 Technique Type: Personal Buff T1 Technique Cool Down: 1 post Is there a duration? Buffs usually have a duration, so it would be nice to have something like that. T1 Technique Information: The martial art's greatest strength is control of liquids; this is almost entirely concerned with one's opponent, but the users themselves are suitable targets as well. As opposed to the harsh surge of control used to cause damage to another, proper usage can be applied to oneself for useful avoidance. With a gentler touch the user may move their bodies aside from pure muscle control (like a buoy in the surf). This may be used for better physical performance as well: higher jumps, a faster strike, etc. T1 Technique Strengths: Possibly the most subtle of Fishman Martial Arts' techniques, it offers a secret edge in combat unknown to the opponent which may offer an advantage in bleak circumstances. T1 Technique Weaknesses: When used in a pinch or in a last-ditch effort, the delicate control may become unbalanced: in this way, much like it effects others in a damaging way, the user's control may backfire and harm their own body.
_____________________________
T1 Technique Name: “Zeitakuna shiokaze” ( “Extravagant Sea Wind”) T1 Technique Type: Offensive Ranged T1 Technique Cool Down: 3 posts T1 Technique Information: Similar to the disruptive waves in the 'Seiken' techniques, using an arm or leg strike the user emits a potent shockwave (1 meter wide) several meters ahead of themselves (minimum for short range). The primary difference is the ability to curve the force released. Aquatic Form: When in the vicinity of a body of water (no less than a pond worth: several thousand gallons) the technique is enhanced. Rather than simply creating an impulse within the atmospheric moisture, the manipulation of water can be grasped much easier. What is a beam-like emission on most land becomes something of a liquid tendril to be controlled. With this change the technique is strained to a long range technique (25 meter length and 2 meter width maximum ). This tendril may only be controlled for up to 2 posts after its formation. T1 Technique Strengths: The archetype of these martial arts, this technique harnesses the monstrous force and the piercing power of the art with an adaptive scope. T1 Technique Weaknesses: The technique sacrifices a wide sweep for a smaller spread (more of a curving beam than an entire wave). In this way, the attack is avoidable, as it relies on the manual control of the curve/tendril rather than a large enough area to encompass the target. _____________________________
T1 Technique Name: “Shinkai Bakurai” (Abyssal Depth Charge”) T1 Technique Type: Remote Area of Effect T1 Technique Cool Down: 5 Posts or 7 posts T1 Technique Information: A particularly destructive technique with little finesse or grace to it. Spreading their arms wide and pressing their hands together the user collects nearby water into a cannon-ball sized sphere between their hands. Much like Ursus Shock on a smaller scale, the water is placed under immense pressure between the hands, then launched forward to remotely detonate in a violent water explosion. Aquatic Form: This technique is difficult to pull off on land, but is made all the more strenuous when used in the water. Rather than collecting the water to be used as the munition, the water is concentrated within itself and a massive bubble is violently erupted outward. The force is more potent than the land-based form, but the surrounding waters quickly dampen the force (reducing the radius to 10 meters). The Shizen no Katachi can produce devastating enough damage to ships ( the keel in particular) to subsequently cripple them with a critical enough hit. This attack form cannot be removed from the body of water. Is it like a cavitation bubble? If so, it would usually immediately collapse, causing a lot of damage to things in a small area around it. Also, that'd be ridiculous for a T1 technique. T1 Technique Strengths: The offensive capability is extensive, being able to demolish the occupants of a 15 meter blast radius. T1 Technique Weaknesses: The buildup and cool-down on the ability greatly limit it's usage in a battle. This ability may cause significant collateral damage to the arena, thus it is often not usable in urban areas. The second form cannot directly effect opponents on the ground. ______________________________
T1 Technique Name: “Umi no Ishi” (“Ocean's Will”) T1 Technique Type: Close Range Defensive/Disruptive T1 Technique Cool Down: 2 or 3 Posts T1 Technique Information: With the user as the epicentre of the technique, water collects and congeals around their body. At the artist's will, the liquid expands forcefully outward. This can be used to deflect projectiles or disrupt/damage nearby opponents. The effect can be used exclusively on a limb with a more limited cooldown and area (2 metres for 2 post cooldown) or encompasses the whole body for a wider effect and longer cooldown ( 6 metres for 3 post cooldown). Can this be used on opponents to keep them contained? Just a question. T1 Technique Strengths: A potent and abrupt strike with both offensive and defensive uses. T1 Technique Weaknesses: The initial collection of water is easily visible by those within its vicinity. _____________________________ | |
| | | Lucky Wilshire
Position : Vice Admiral Berries : 23,080,000 Posts : 352
| Subject: Re: Fishman Martial Arts Thu Oct 01, 2015 2:54 pm | |
| Just because I'm a mod that does not make me perfect XP Thank you for your help,though.
'Inner Tide' was a brief and immediate buff for a single action: a harder punch, a high jump, a minor evasion,etc. It was not meant to have elongated uses, but rather quick reactivation.
With the 'Abyssal Depth Charge' it was meant to resemble something of a cavitation bubble (cool term). It was meant to be the strongest tier 1 for me as such I attempted to give it's other form a significant cooldown, reduced range (which I could reduce further if need be) and absolutely demanding a large body of water (not likely anywhere smaller than a lake). As the Fishman Martial Arts are at their peak in water (and otherwise restrained in land-based confrontations) I felt a power boost (with proper limitations) could be acceptable.
And 'Ocean's Will' was meant for personal use only. | |
| | | Truthseeker First Generation
Berries : 265,000 Posts : 201
Skill Sheet Skill 1: Skill 2: Skill 3:
| Subject: Re: Fishman Martial Arts Thu Oct 01, 2015 3:20 pm | |
| Okay. The only other things are that a cavatation bubble would have a very short range (i.e. anything in contact with it.) since that's how it works in real life. I do understand that it is meant to be a semi-ranged attack, so I'll let that slide. The other thing is to change the thing to include all that and I think it'll be okay. | |
| | | Lucky Wilshire
Position : Vice Admiral Berries : 23,080,000 Posts : 352
| Subject: Re: Fishman Martial Arts Thu Oct 01, 2015 3:42 pm | |
| Wait, did you think I meant anything outside the bubble being effected? If that was the case I only intended for the diameter of the bubble to be the damaging zone. Not that one would need to be within it necessarily, but the damage would not expand outside of said bubble (I only meant to emphasize the dampening effect of the body of water). With that in mind would you like me to further reduce the perimeter? | |
| | | Truthseeker First Generation
Berries : 265,000 Posts : 201
Skill Sheet Skill 1: Skill 2: Skill 3:
| Subject: Re: Fishman Martial Arts Thu Oct 01, 2015 3:45 pm | |
| Oh! That makes more sense. That works. Usually it would affect anything touching it, since when a cavatation bubble collapses, it generates light and heat rivaling that of the sun. It wouldn't be to that degree, but it would definitely affect anyone in contact or within it. | |
| | | Lucky Wilshire
Position : Vice Admiral Berries : 23,080,000 Posts : 352
| Subject: Re: Fishman Martial Arts Thu Oct 01, 2015 3:59 pm | |
| Ah,yes, I see where we had a miscommunication. I had not intended to mimic our dear friend the pistol shrimp (but you gave me an idea for a later ability :p) So, I made the specification in the description of the ability. Would you like anything else adjusted? | |
| | | Truthseeker First Generation
Berries : 265,000 Posts : 201
Skill Sheet Skill 1: Skill 2: Skill 3:
| Subject: Re: Fishman Martial Arts Thu Oct 01, 2015 4:04 pm | |
| Nah, I think what you have is good. I dunno if grading=approving, but consider yourself graded. XD | |
| | | Lucky Wilshire
Position : Vice Admiral Berries : 23,080,000 Posts : 352
| Subject: Re: Fishman Martial Arts Thu Oct 01, 2015 4:13 pm | |
| Have you approved anything yet? I feel if you were given reign to grade things you were also given authority to approve. Correct me if I'm wrong. | |
| | | Anyanka
Posts : 98
Skill Sheet Skill 1: Skill 2: Skill 3:
| Subject: Re: Fishman Martial Arts Sat Oct 03, 2015 7:09 am | |
| The only thing im going to add, is an increase cooldown on the two with a single cooldown, if a move is instant and activates and is used on one post, then the cooldown would be one post more than that, making it two posts. | |
| | | Lucky Wilshire
Position : Vice Admiral Berries : 23,080,000 Posts : 352
| | | | Truthseeker First Generation
Berries : 265,000 Posts : 201
Skill Sheet Skill 1: Skill 2: Skill 3:
| Subject: Re: Fishman Martial Arts Mon Oct 05, 2015 2:46 pm | |
| I think I can approve so...
APPROVED
No stamp (so sad) | |
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