Jeweled Seas: New Wave
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 Yhs Kenjutsu [Secondary]

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Vephist D. Yhs

Vephist D. Yhs


Position : Shichibukai
Posts : 139

Skill Sheet
Skill 1: Gravity Fruit
Skill 2: Yhs Kenjutsu
Skill 3:

Yhs Kenjutsu [Secondary] Empty
PostSubject: Yhs Kenjutsu [Secondary]   Yhs Kenjutsu [Secondary] EmptyFri Aug 28, 2015 4:35 pm

Yhs Kenjutsu [Secondary] Giphy


Skill Name: Yhs Kenjutsu
Skill Type: Swordsmanship
Skill Strengths:
- Offers great strength in close quarters
Skill Weaknesses:
- Not focused on ranged capability

T1 Techniques:

T2 Techniques:
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Vephist D. Yhs

Vephist D. Yhs


Position : Shichibukai
Posts : 139

Skill Sheet
Skill 1: Gravity Fruit
Skill 2: Yhs Kenjutsu
Skill 3:

Yhs Kenjutsu [Secondary] Empty
PostSubject: Re: Yhs Kenjutsu [Secondary]   Yhs Kenjutsu [Secondary] EmptyTue Sep 22, 2015 6:14 am

Bump for completion
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Lucky Wilshire

Lucky Wilshire


Position : Vice Admiral
Berries : 23,080,000
Posts : 352

Yhs Kenjutsu [Secondary] Empty
PostSubject: Re: Yhs Kenjutsu [Secondary]   Yhs Kenjutsu [Secondary] EmptyWed Sep 23, 2015 10:22 am

For 'Ken' we didn't see such potent thrusting abilities until Thriller Bark. That seems a bit too powerful a strike for a tier one. If you'd like to have an air blast which would be equivalent to a bullet in damage I could accept that.

I'm trying to get a handle on what you intend for 'Handle'. Is it for disarming or a weapon breaking technique? For weapon breaking we have have to be pretty careful with those techniques (lots of limitations to avoid being unfair to people's hard earned trinkets).

With 'Whip': it could not be equivalent to a Rankyaku at this point. If it was as damaging as one of you regular sword strikes (but given a much greater reach) that would be fine, but we were seeing some crazy crap from them CP9.

'Killshot' is pretty good, but I think you need a different weakness. One target is a limitation,but not so much a weakness. Perhaps he puts all his efforts into offense- if the attack is bunked up then he leaves himself wide open for retaliation (sacrifices defense?)

'Lantern' is fine, but with a minimum you should also include a maximum. Otherwise you could just count the whole world as debris and swing it instead (and I don't wanna fall of the planet!).

Tier 2

'Impact' is Earthbending, yeeeeaaah! I'm okay with this, but this should be kept quite straightforward (as we don't want it stretching into the territory of the Ishi Ishi no Mi :p) Also, might want to specify how far his influence can stretch with this.

How many is"several" with 'Talon Strikes'?

Maybe some dimensions for the mountain of 'Landslide'?

For Rising Phoenix, I would say the majority of this attack would go up as it is an uppercut. You mention a crater even though it is an upward attack? I am somewhat perplexed. Also, if it is limited to one target then it probably should not be such a long line of damage (otherwise it could easily encompass many people).

'Severing Wind' is cool, but please provide a cooldown.(or is it infiniiiiite??ooooo)

Wanna give it another go for me?
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Yhs Kenjutsu [Secondary] Empty
PostSubject: Re: Yhs Kenjutsu [Secondary]   Yhs Kenjutsu [Secondary] Empty

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