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| Gin's Tracker | |
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Gin
Berries : 1,500,000 Posts : 17
| Subject: Gin's Tracker Mon Oct 23, 2017 7:06 pm | |
| Name: Gin Takahashi Character Race: Human Given Epithet: - Tier: D Level: 0 Character Application: Gin Takahashi Health: 10 Stamina: 20 Speed: 30 Strength: 20 Dexterity: 0 Will Power: 10 Endurance: 10 Skills: - Blue Fin Style ~ Rainbow Ocean Jujutsu
- Blue Fin Style ~ Organic Scented Karate
- Organic Medicine
Devilfruit: None Equipment: - Other: http://www.jeweledseas.com/t1881-sebastian-the-white-parrot#10847 Haō-shoku: N/A Busō-shoku: - Kenbun-shoku: - Doctor: 1 - Tiers:
Tier 1: You’re capable of some of the most basic techniques medical school can teach. You’re knowledgeable in dealing with most basic injuries and you know basic first aid. You can treat minor cuts, most bruising and restore a small amount of HP during fights.
Tier 2: You become knowledgeable in dealing with a multitude of Poisons, being capable of differentiating them based on the symptoms someone is suffering from, although you struggle with creating a cure if not given enough time. You become able to cure a lot of more common diseases that spread within the Grandline, however.
Tier 3: You’re able to create cures for most poisons on the spot, provided the ingredients are present. Most poisons that do not kill their target right away become a simple treatment case. In terms of fighting diseases, you are able to cure most diseases that spread throughout the New World, and prevent most diseases from the Grandline with proper sanitation around the Ship/crew.
Tier 4: You’re able to cure almost any non-man-made cure throughout the world. Poisons are mostly manageable, the most advanced ones you still struggle with. You are capable of providing poison resistance training, and creating cures of almost all diseases throughout the world relatively easily assuming the supplies are nearby. Fishman Martial Arts: 1 - Tiers:
Tier 1: Fishman Martial Arts are based on the usage of vibrations and manipulation of water (Fishman Karate/Fishman Jujitsu). At this tier, Gin is able to control little amounts of water and generating single target vibrations in enemy bodies.
Tier 2: At this tier, Gin is able to control bigger amounts of water (Enough to cover his body) and even elevate the water around 10 meters above the sea level. Vibrations can now be generated in range with the water around the air and break stone, wood or tiles between some other things.
Tier 3: At this tier, Gin is able to manipulate bigger water bodies, even able to move ocean waves. Vibrations can now have multiple targets and more range. They are also capable of destroying metallic objects and big boulders.
Tier 4: The Fishmen techniques have been mastered at this tier. Gin is able to easily move water around, even big bodies of water around the ocean. Vibrating attacks can now break almost every solid material and can even generate big area of effect attacks with low to no movement from the user's body.
Alchemist 1 - Tiers:
Tier 1: Gin is able to use raw materials to create weakening poisons, slow medicines, small explosives (first degree burns, able to break/burn wood), and even some buffing potions/medicines. He has good knowledge about plants and materials in general and is able to identify any material and its properties when inspected. He can also use some utility crafting to build smoke bombs or other type of potions/bombs.
Tier 2: Gin is able to use raw materials to create soft damaging poisons, medicines, medium explosives (2nd-degree burns, able to break stone), and buffing potions/medicines. He has a superior knowledge about plants and materials in general and is able to identify any material and its properties when seeing them.
Tier 3: Gin is able to use raw materials to create damaging poisons, very effective medicines, big explosives (3nd-degree burns, able to break metal), and very effective buffing potions/medicines. He has a superior knowledge about plants and materials in general and is able to identify any material and its properties when hearing about them or through their smell.
Tier 4: Gin is able to use raw materials to create damaging poisons, almost instant medicines, massive explosives (4nd-degree burns, able to break almost any material), and almost magical buffing potions/medicines. He has a superior knowledge about plants and materials and basically knows everything about them.
Total Points: 3 [url=Link]Name[/url] [Basic Summary of what happened.] [url=Link]Name[/url] [Basic Summary of what happened.] [url=Link]Name[/url] [Basic Summary of what happened.] | |
| | | Azure Snow The Owner
Position : Marine Captain Berries : 135,000 Posts : 1075
Skill Sheet Skill 1: Heaven's Nodachi Skill 2: Gun Blade Style Skill 3:
| Subject: Re: Gin's Tracker Mon Oct 23, 2017 10:12 pm | |
| Approved. - Gin wrote:
Name: Gin Takahashi Character Race: Human Given Epithet: - Tier: D Level: 0 Character Application: Gin Takahashi
Health: 10 Stamina: 20 Speed: 30 Strength: 20 Dexterity: 0 Will Power: 10 Endurance: 10
Skills:
- Blue Fin Style ~ Rainbow Ocean Jujutsu
- Blue Fin Style ~ Organic Scented Karate
- Organic Medicine
Devilfruit: None Equipment: - Other: http://www.jeweledseas.com/t1881-sebastian-the-white-parrot#10847
Haō-shoku: N/A Busō-shoku: - Kenbun-shoku: -
Doctor: 1
- Tiers:
Tier 1: You’re capable of some of the most basic techniques medical school can teach. You’re knowledgeable in dealing with most basic injuries and you know basic first aid. You can treat minor cuts, most bruising and restore a small amount of HP during fights.
Tier 2: You become knowledgeable in dealing with a multitude of Poisons, being capable of differentiating them based on the symptoms someone is suffering from, although you struggle with creating a cure if not given enough time. You become able to cure a lot of more common diseases that spread within the Grandline, however.
Tier 3: You’re able to create cures for most poisons on the spot, provided the ingredients are present. Most poisons that do not kill their target right away become a simple treatment case. In terms of fighting diseases, you are able to cure most diseases that spread throughout the New World, and prevent most diseases from the Grandline with proper sanitation around the Ship/crew.
Tier 4: You’re able to cure almost any non-man-made cure throughout the world. Poisons are mostly manageable, the most advanced ones you still struggle with. You are capable of providing poison resistance training, and creating cures of almost all diseases throughout the world relatively easily assuming the supplies are nearby.
Fishman Martial Arts: 1
- Tiers:
Tier 1: Fishman Martial Arts are based on the usage of vibrations and manipulation of water (Fishman Karate/Fishman Jujitsu). At this tier, Gin is able to control little amounts of water and generating single target vibrations in enemy bodies.
Tier 2: At this tier, Gin is able to control bigger amounts of water (Enough to cover his body) and even elevate the water around 10 meters above the sea level. Vibrations can now be generated in range with the water around the air and break stone, wood or tiles between some other things.
Tier 3: At this tier, Gin is able to manipulate bigger water bodies, even able to move ocean waves. Vibrations can now have multiple targets and more range. They are also capable of destroying metallic objects and big boulders.
Tier 4: The Fishmen techniques have been mastered at this tier. Gin is able to easily move water around, even big bodies of water around the ocean. Vibrating attacks can now break almost every solid material and can even generate big area of effect attacks with low to no movement from the user's body.
Alchemist 1
- Tiers:
Tier 1: Gin is able to use raw materials to create weakening poisons, slow medicines, small explosives (first degree burns, able to break/burn wood), and even some buffing potions/medicines. He has good knowledge about plants and materials in general and is able to identify any material and its properties when inspected. He can also use some utility crafting to build smoke bombs or other type of potions/bombs.
Tier 2: Gin is able to use raw materials to create soft damaging poisons, medicines, medium explosives (2nd-degree burns, able to break stone), and buffing potions/medicines. He has a superior knowledge about plants and materials in general and is able to identify any material and its properties when seeing them.
Tier 3: Gin is able to use raw materials to create damaging poisons, very effective medicines, big explosives (3nd-degree burns, able to break metal), and very effective buffing potions/medicines. He has a superior knowledge about plants and materials in general and is able to identify any material and its properties when hearing about them or through their smell.
Tier 4: Gin is able to use raw materials to create damaging poisons, almost instant medicines, massive explosives (4nd-degree burns, able to break almost any material), and almost magical buffing potions/medicines. He has a superior knowledge about plants and materials and basically knows everything about them.
Total Points: 3
[url=Link]Name[/url] [Basic Summary of what happened.] [url=Link]Name[/url] [Basic Summary of what happened.] [url=Link]Name[/url] [Basic Summary of what happened.] | |
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