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| Mera Mera No Mi [Done] | |
| | Author | Message |
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Phoenix D. Jack
Position : 4th:Supernova Berries : 15,700,000 Posts : 57
| Subject: Mera Mera No Mi [Done] Mon Jun 29, 2015 5:48 am | |
| Skill Name: Mera Mera no mi (Fire) Skill Type: Logia Skill Information:As all Logia's it turns the body of the user into said element, in this case the properties of Fire. It has been done by eating the Mera Mera Fruit which is a Devil fruit type Logia, it is said these fruits were once created by the devil, and the sea who hates the devil there for also hates these fruits. Which is why all fruit-users is powerless in sea water. Skill Strengths: - Having a Body made of flames, making you unable to be hit by the mere regular attacks. - Resistance to Fire and Heat. - Able to free manipulate fire of his body and absorb fires into his body. Skill Weaknesses: - Sea and Sea Stone, will leave any Fruit user powerless under prolonged exposure. - Haki, will be able to hit even with him being made out of fire. As if he was a regular human. - Ice Attacks have a greater impact. - Level 1:
T1 Technique Name: Fire Sweep T1 Technique Type: Medium Range 10 Meters T1 Technique Cooldown: 2 T1 Technique Description: Jack basically sets his leg into flames and through a simple horizontal sweep he extends and sends out those flames in a wave of flames. Time needed to make the move is, to be standing and send a kick. aka 1 second or below. T1 Technique Strengths: -Quick to use, as it needs no momentum or space to charge it. -Can seem frightening, when used as a response of on instinctive measures the sudden burst of flames between them can seem more overwhelming. -As it is quick to use it also allows Jack to move immediately after having used it.
T1 Technique Weaknesses: -The Ability is a wave forward there for the back is left unattended and also the flames in front makes it difficult for even Jack to maintain focus on those behind. -Jack is eitherstanding on one leg performing a horizontal attack leaving any attack on his one leg left standing a very strong weak point, or in the air which make dodging and moving immediatly afterwards impossible. -As it relies on the leg actually getting up, if the leg is stopped before the attack really gets started the move is cancelled altogether.
T1 Technique Name: Fire Fist T1 Technique Type: Medium Ranged 15 Meters. T1 Technique Cooldown: 3 T1 Technique Description: Gathers up very potent fire power within his fist, to send it out into a cone in front of him. First at the size of fist, then it expands cone wise until it is about the size of a man in diameter. The attack can be thrown freely as long as Jack is able to throw a strong punch. T1 Technique Strengths: -Strong Fire Attack with very decent range, if Jack becomes powerfull enough, could even cause environmental or structural damage. -Fairly quick and easy to use, as if he would simply strike a regular martial arts punch. -Able to send the attack even while within the air. T1 Technique Weaknesses: -Being a Frontal attack where you invest some focus into the attack. Means leaving both sides and your back open. -Cone attack means close range the attack is smaller, so a charging enemy could simply change direction slightly to the side and get into the no hit zone. -Being in melee would allow you to block the punch and the entire attack, before it was made.
T1 Technique Name: Fire Dash T1 Technique Type: Field T1 Technique Cool down: 5 T1 Technique Description: He turns his whole body into flames losing the restrictions of a human body allowing himself as flames to travel at great speeds in an almost teleportation. T1 Technique Strengths: -High speed movement, 30 mps for 35 meters. in a single burst. -Being almost a teleport, makes it impossible to catch or break the moment before it has been completed. -If there is already flames on the field, following the movement is near impossible. T1 Technique Weaknesses: -Needs to know where he is going, he can't go into a place he can't see beforehand. -He leaves a trail of fire, so if looking on the ground after the move you can easily detect where he has gone. -He can't move through solid environment. -If it’s raining or the Jack is otherwise soaked in water the ability becomes impossible.
T1 Technique Name: Fireball T1 Technique Type: Medium Range, 20 Meters T1 Technique Cool down: 4 T1 Technique Description: Jack charges his fire into his hands or hand creating a ball of fire which he then sends at an opponent or target. Exploding upon impact. T1 Technique Strengths: -Able to either throw two fireball's, one strong when combining them or one regular from one hand. -Hitting Causes an explosion, being able to hit multiple enemies. One hand 3 yard explosion, two handed 5 yard explosion. -Able to curve the Fireball(s) mildly while abeing sent. T1 Technique Weaknesses: -If arms are disabled or severely damaged the move becomes impossible. -Oppnenent at close range can read the movement and through dodge it with greater ease. -Explosion might harm allies within range. -Hit at close range will carse Jack to afflicted by the explosion aswell.
T1 Technique Name: Fire Nova T1 Technique Type: Close Range, 5 Meter Radius T1 Technique Cooldown: 4 T1 Technique Description: Enveloping his body in fire, and then dischargining the flames around him, in a nova, scorching even the earth around him. The Nova is usually made useing a stomp of a arm movement. T1 Technique Strengths: -Strong defensive move, covering all sides. -Getting caught within the range will cause strong burns, and perhaps being set a flame. -Quick to use. T1 Technique Weaknesses: -Doesn't cover the above, so jumping above Jack or the nova will be an easy dodge. -Flames will hurt allies if caught. -Doesn't protect from projectiles that are unable to be set on fire. -Very Flashy Technique that centers most attention on him after usage.
Last edited by Phoenix D. Jack on Mon Jul 06, 2015 9:44 am; edited 1 time in total | |
| | | Phoenix D. Jack
Position : 4th:Supernova Berries : 15,700,000 Posts : 57
| Subject: Re: Mera Mera No Mi [Done] Mon Jul 06, 2015 8:17 am | |
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| | | Azure Snow The Owner
Position : Marine Captain Berries : 135,000 Posts : 1075
Skill Sheet Skill 1: Heaven's Nodachi Skill 2: Gun Blade Style Skill 3:
| Subject: Re: Mera Mera No Mi [Done] Mon Jul 06, 2015 9:11 am | |
| http://www.jeweledseas.com/t118-primary-secondary-skill-registration Its a bit different from the other site. - Phoenix D. Jack wrote:
- Bump
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| | | Phoenix D. Jack
Position : 4th:Supernova Berries : 15,700,000 Posts : 57
| Subject: Re: Mera Mera No Mi [Done] Mon Jul 06, 2015 9:44 am | |
| Fixed, things has also been changed from meters to yards. | |
| | | Azure Snow The Owner
Position : Marine Captain Berries : 135,000 Posts : 1075
Skill Sheet Skill 1: Heaven's Nodachi Skill 2: Gun Blade Style Skill 3:
| Subject: Re: Mera Mera No Mi [Done] Mon Jul 06, 2015 10:01 am | |
| I think this is my 4th Time approving this Skill set. HA! - Phoenix D. Jack wrote:
Skill Name: Mera Mera no mi (Fire) Skill Type: Logia Skill Information:As all Logia's it turns the body of the user into said element, in this case the properties of Fire. It has been done by eating the Mera Mera Fruit which is a Devil fruit type Logia, it is said these fruits were once created by the devil, and the sea who hates the devil there for also hates these fruits. Which is why all fruit-users is powerless in sea water. Skill Strengths: - Having a Body made of flames, making you unable to be hit by the mere regular attacks. - Resistance to Fire and Heat. - Able to free manipulate fire of his body and absorb fires into his body. Skill Weaknesses: - Sea and Sea Stone, will leave any Fruit user powerless under prolonged exposure. - Haki, will be able to hit even with him being made out of fire. As if he was a regular human. - Ice Attacks have a greater impact.
- Level 1:
T1 Technique Name: Fire Sweep T1 Technique Type: Medium Range 10 Meters T1 Technique Cooldown: 2 T1 Technique Description: Jack basically sets his leg into flames and through a simple horizontal sweep he extends and sends out those flames in a wave of flames. Time needed to make the move is, to be standing and send a kick. aka 1 second or below. T1 Technique Strengths: -Quick to use, as it needs no momentum or space to charge it. -Can seem frightening, when used as a response of on instinctive measures the sudden burst of flames between them can seem more overwhelming. -As it is quick to use it also allows Jack to move immediately after having used it.
T1 Technique Weaknesses: -The Ability is a wave forward there for the back is left unattended and also the flames in front makes it difficult for even Jack to maintain focus on those behind. -Jack is eitherstanding on one leg performing a horizontal attack leaving any attack on his one leg left standing a very strong weak point, or in the air which make dodging and moving immediatly afterwards impossible. -As it relies on the leg actually getting up, if the leg is stopped before the attack really gets started the move is cancelled altogether.
T1 Technique Name: Fire Fist T1 Technique Type: Medium Ranged 15 Meters. T1 Technique Cooldown: 3 T1 Technique Description: Gathers up very potent fire power within his fist, to send it out into a cone in front of him. First at the size of fist, then it expands cone wise until it is about the size of a man in diameter. The attack can be thrown freely as long as Jack is able to throw a strong punch. T1 Technique Strengths: -Strong Fire Attack with very decent range, if Jack becomes powerfull enough, could even cause environmental or structural damage. -Fairly quick and easy to use, as if he would simply strike a regular martial arts punch. -Able to send the attack even while within the air. T1 Technique Weaknesses: -Being a Frontal attack where you invest some focus into the attack. Means leaving both sides and your back open. -Cone attack means close range the attack is smaller, so a charging enemy could simply change direction slightly to the side and get into the no hit zone. -Being in melee would allow you to block the punch and the entire attack, before it was made.
T1 Technique Name: Fire Dash T1 Technique Type: Field T1 Technique Cool down: 5 T1 Technique Description: He turns his whole body into flames losing the restrictions of a human body allowing himself as flames to travel at great speeds in an almost teleportation. T1 Technique Strengths: -High speed movement, 30 mps for 35 meters. in a single burst. -Being almost a teleport, makes it impossible to catch or break the moment before it has been completed. -If there is already flames on the field, following the movement is near impossible. T1 Technique Weaknesses: -Needs to know where he is going, he can't go into a place he can't see beforehand. -He leaves a trail of fire, so if looking on the ground after the move you can easily detect where he has gone. -He can't move through solid environment. -If it’s raining or the Jack is otherwise soaked in water the ability becomes impossible.
T1 Technique Name: Fireball T1 Technique Type: Medium Range, 20 Meters T1 Technique Cool down: 4 T1 Technique Description: Jack charges his fire into his hands or hand creating a ball of fire which he then sends at an opponent or target. Exploding upon impact. T1 Technique Strengths: -Able to either throw two fireball's, one strong when combining them or one regular from one hand. -Hitting Causes an explosion, being able to hit multiple enemies. One hand 3 yard explosion, two handed 5 yard explosion. -Able to curve the Fireball(s) mildly while abeing sent. T1 Technique Weaknesses: -If arms are disabled or severely damaged the move becomes impossible. -Oppnenent at close range can read the movement and through dodge it with greater ease. -Explosion might harm allies within range. -Hit at close range will carse Jack to afflicted by the explosion aswell.
T1 Technique Name: Fire Nova T1 Technique Type: Close Range, 5 Meter Radius T1 Technique Cooldown: 4 T1 Technique Description: Enveloping his body in fire, and then dischargining the flames around him, in a nova, scorching even the earth around him. The Nova is usually made useing a stomp of a arm movement. T1 Technique Strengths: -Strong defensive move, covering all sides. -Getting caught within the range will cause strong burns, and perhaps being set a flame. -Quick to use. T1 Technique Weaknesses: -Doesn't cover the above, so jumping above Jack or the nova will be an easy dodge. -Flames will hurt allies if caught. -Doesn't protect from projectiles that are unable to be set on fire. -Very Flashy Technique that centers most attention on him after usage.
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| | | Silvers
Position : - Berries : 800,000 Posts : 279
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| Subject: Re: Mera Mera No Mi [Done] Fri Sep 23, 2016 10:21 am | |
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| Subject: Re: Mera Mera No Mi [Done] | |
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