Azure Snow The Owner
Position : Marine Captain Berries : 135,000 Posts : 1075
Skill Sheet Skill 1: Heaven's Nodachi Skill 2: Gun Blade Style Skill 3:
| Subject: Travel Dice, East Blue! Sun Oct 01, 2017 4:07 am | |
| When traveling island to island you will need to make a Traveling Thread in the designated Sea you are traveling on or traveling to. At the beginning of the Traveling thread you will roll two dice in that specific area. For example: You are in the North Blue, So you would roll TWO Blue Sea Dice. Now, Depending on what you roll on those dice will determine if your travels will be smooth and easy or if you will have to complete an at sea challenge in order to get to your next destination. You could come across countless things on your travels- From Sea Kings to Merchant Ships. Once you roll the dice you will refer to this Thread for better details on what that Specific Dice roll means. When out to sea there is plenty you are able to do, from repairing the ship when you roll 'Calm Sea' to fishing for food for the journey ahead. However, when you are faced with a challenge and complete that challenge you are granted a rewards Dice of that challenge's specific tier. - The Blues:
"Calm Sea" 40% : When rolling this dice you are able to make repairs on your ship, Fish, Craft, Or do whatever you want on your ship. Basically its smooth sailing to your next destination. [No Dice Rewards]
Merchant Vessel 10% : When the merchant vessel is rolled you may attack it with your ship, Trade with the folks on the Vessel, Guard the Merchant ship [If you roll both Merchant vessel and Pirate Ship] If you are successful each person involved gets X2 D Class Task Rewards Dice.
T1 Pirate Ship 10% : When you roll the Pirate ship you better prepare to be attacked! If your ship is 1 Tier or above this ship's Tier then they will attempt to run away. [+1 D Class Rewards Dice if Successful]
T1 Marine Ship 10% : When you roll the Marine ship you better prepare your defenses as a pirate! If your of the World Government Faction you are safe and it will act like a Calm Sea Roll. 1 Tier or above this ship's Tier and the marines aboard the ship will be demoralized but will NOT attempt to run away. [+1 D Class Rewards Dice if Successful]
T2 Pirate Ship 5% : When you roll the Pirate ship you better prepare to be attacked! If your ship is 1 Tier or above this ship's Tier then they will attempt to run away. [+1 D Class Rewards Dice if Successful]
T2 Marine Ship 5% : When you roll the Marine ship you better prepare your defenses as a pirate! If your of the World Government Faction you are safe and it will act like a Calm Sea Roll. 1 Tier or above this ship's Tier and the marines aboard the ship will be demoralized but will NOT attempt to run away. [+1 D Class Rewards Dice if Successful]
Storm 10% : When You roll a Storm your Destination may change! you will have to roll a Normal dice, Your Destination will be the rolls 3 & 4. 1 will be two destinations Above your chosen Destination and 2 will be the Immediate destination above yours in terms of the Island Order on the forum. 5 will be the immediate destination below your chosen Island and 6 will be two below your Destination. If you have an active Navigator during this challenge you may lessen the destination change by the Navigation Proficiency Tier they are. For Example: You roll a 6 which means you will have to go two destinations Below your chosen destination. However, If you have a Tier 1 Navigator you are able to lessen the destination change by 1, So you would be able to go to the immediate destination Below yours on the forum.
Sea King 5% : Sea Kings are a bad omen on the seas! If you are unable to defend your ship against the Sea King with Marksman ship or cannon fire your Ship will take 10 damage and will remain that way until fixed by a Shipwright.
Stow away! 5% : You have a Stow away aboard your ship! roll the Normal Dice to see who it is. 1. Blood thirsty T1 Pirate 2. Confused T1 Marine 3. Lost Merchant [Gain X2 D Class Rewards Dice per person doing the challenge] 4. Washed up T2 Fishman 5. Man with a Treasure chest [Kill him and get 100,000 Berries each. Let him live and get a D Class Rewards Dice- Cannot have both.] 6. Small Boy who wants to join your crew [T1 Cabin Boy]
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[b]Participants:[/b] [List of all those participating out of your crew members with this challenge] [b]Destination:[/b] [Your Destination and where you are coming from] [b]Ship Link:[/b] [Link to your Ship] [b]Navigator:[/b] [List if you have a Navigator and their Navigation Proficiency Tier]
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