Azure Snow The Owner
Position : Marine Captain Berries : 135,000 Posts : 1075
Skill Sheet Skill 1: Heaven's Nodachi Skill 2: Gun Blade Style Skill 3:
| Subject: Proficiency & Haki Tue Sep 05, 2017 3:33 am | |
| Proficiencies are what define your character’s abilities and limitations throughout it’s roleplaying career. A list of optional proficiencies currently exists on the Character Tracker [HERE] These are optional because you can create your own specific proficiencies not listed. For example, you can create a Chemist out of your character by having them be Proficient in Chemistry. If you want your character to be some hybrid Engineer, Shipwright, Musician, feel free. You would only have to put Proficiency Points into those specific categories to be able to create the skills necessary to flesh out your character. ~Proficiency Points and What To Do With Them~Proficiency Points are how you advance your character. You gain Proficiency Points by leveling/Tiering up, and will gain up to 3 at any given time. You will receive a max of 15, so what you are able to do in the end is limiting. It is important that you think of your character’s future and for what you want for them, because as of now there are no foreseeable refunds for Proficiency Points. After receiving your Proficiency Points you are free to spend them however and whenever you want by editing your Character Tracker. Keep in mind the staff Quote your tracker every time you edit it. It is important to have us approve it as soon as you edit it, so that it can be guaranteed for your next thread. At the moment we allow for the use of freely defining how your character handles leveling their abilities. For example, someone like Zoro during his path of Swordsmanship chose to cut steel, however Kin’emon chose to learn to cut fire. It is up to your imagination to define just what in general your character is allowed to do with the current level of proficiency they are at. This being said, you must write a small and short description of what you can do at that Proficiency Tier on your Character Tracker under that particular category. To prevent rushing towards high tiered proficiencies, you can only put one Proficiency Point in a category per tier. This means that if you put one point into, let’s say, swordsmanship at Tier C, you cannot put another point into the same category until Tier B. The maximum number of points you can put into a proficiency category is 4. Once it is capped you’re officially recognized as a “Master” of your proficiency. ~What does putting my Proficiency Points in a Category do?~Putting your Points into an individual category allows you to create techniques. You get a total of 5 techniques every time you invest a proficiency point into a category, no matter what. Like proficiency points, there is a maximum amount of techniques you can obtain, totaling to 75. For Example, If you have 1 point in Swordsmanship, 1 point in Navigation, and 1 Point in Marksmanship you have 15 techniques you can create. You may mix and match them as much as you would like, Meaning.. You can use all those techniques for a single category or multiple. the Techniques are your to split up how you see fit. ~Haki and the Proficiency System~You may have already noticed that the Character Tracker has an area for Haki along with the Proficiency Categories. Haki can be strengthened to become more masterful with it. The only difference between Haki and the rest of the categories is that you cannot put points into Haki prior to level 20. Busoshoku and Kenbunshoku are the only forms of Haki you can invest points into unless you have unlocked Haoshoku through the luck of the Roll. As long as it makes sense within the definition of that specific Haki, you can describe how your character uses the Haki they specialize in, just keep in mind the staff can review and can deny how you want to handle certain things if they deem it too powerful for that tier or if it just doesn’t make sense in general. When Putting Points into a Category you must also place the Template Below on the Chosen Category. You will describe what you can do at that particular Tier and what you will be able to do on higher Tiers.
- Proficiency Examples :
Remember, these are guidelines, not set in stone. These are meant to help members get a better idea in the power scaling and abilities of the tier they are putting points into. Besides these, customs are allowed and members can freely create them and use these as comparisons.
Swordsman: --
Tier 1: You’re capable of creating basic techniques that consist of more intermediate abilities with swordsmanship. All of your techniques consisting of swordsmanship will be of melee range. Your techniques aren’t capable of doing much else except cutting other living beings.
Tier 2: You’re now capable of creating more advanced techniques. Your techniques are capable of cutting through stronger material such as stone and Iron. You may be capable of launching ranged attacks.
Tier 3: You’re capable of ranged Area of Effect techniques. Through your techniques you are able to cut through some of the stronger materials such as steel.
Tier 4:You are both able to cut through large objects of stone such as large statues, and are capable of launching long ranged attacks.
Marksman: --
Tier 1: You techniques allow you to bypass the total range limit of the technique you are using by 5% as long as the technique pertains to marksmanship.
Doctor: --
Tier 1: You’re capable of some of the most basic techniques medical school can teach. You’re knowledgeable in dealing with most basic injuries and you know basic first aid. You can treat minor cuts, most bruising and restore a small amount of HP during fights.
Tier 2: You become knowledgeable in dealing with a multitude of Poisons, being capable of differentiating them based on the symptoms someone is suffering from, although you struggle with creating a cure if not given enough time. You become able to cure a lot of more common diseases that spread within the Grandline, however.
Tier 3: You’re able to create cures for most poisons on the spot, provided the ingredients are present. Most poisons that do not kill their target right away become a simple treatment case. In terms of fighting diseases, you are able to cure most diseases that spread throughout the New World, and prevent most diseases from the Grandline with proper sanitation around the Ship/crew.
Tier 4: You’re able to cure almost any non-man-made cure throughout the world. Poisons are mostly manageable, the most advanced ones you still struggle with. You are capable of providing poison resistance training, and creating cures of almost all diseases throughout the world relatively easily assuming the supplies are nearby.
Brawling: --
Tier 1: You have learned basic martial arts. This consists of mostly up close melee hand to hand combat. Your techniques are able to knock around beings specifically around your size, allowing you to get a higher chance of continuing the attack.
Tier 2: Your techniques allow you to knock around beings larger than you, such as large animals. Your skill allows you to throw ranged attacks through techniques. You’re able to use your body to break through hard material such as stone.
Tier 3: Your techniques can allow you to knock around giants for a chance to continue the offense. Note, this does not mean you will send people your size flying. Your techniques allow you to break through steel. Having more experience as a brawler, you can adapt to other fighting styles and eventually create your own method of performing them. Note, you cannot do this in the middle of a fight.
Tier 4: You become capable of learning several different styles of fighting. Most moves that are physically possible for other people become physically possible for you. However, most people once reaching this point tend to focus on mastering their previous abilities.
Cooking: --
Tier 1: Your cooking techniques, while basic compared to some of the more advanced chefs in the world, is still a delicacy for those sailing across the oceans. Your techniques are capable of many things, such as healing outside of combat, and restoring stamina.
Tier 2: Your cooking techniques have the ability to help aide people through most diseases, lowering the effects of said disease until medical help can be obtained. You know how to avoid cooking poisons from animals and plants when using them in your foods. Your techniques are capable of also being used as master quality bait for the beasts within the Grandline.
Tier 3: Your cooking techniques have the ability to increase the amount of stamina regen for one thread in between battles. Your cooking has the ability to bait out the beasts from the New World. In combat, your techniques allow you to give small boosts in the abilities of your team-mates who have eaten the dish. Tier 4: Your cooking can give healing abilities while in combat, giving your allies the encouragement needed to continue fighting. Your techniques allow you to hide poisons within your food, concealing any taste or smell that may normally linger.
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[b]Tier I:[/b] [What can You do at Tier I?] [b]Tier II:[/b] [What can You do at Tier II?] [b]Tier III:[/b] [What can You do at Tier III?] [b]Tier IV:[/b] [What can You do at Tier IV?]
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