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| Rokushiki | |
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Hiroko First Generation
Berries : 2,385,000 Posts : 147
| Subject: Rokushiki Sun Jun 14, 2015 1:33 pm | |
| I think there should be a based template for Rokushiki basic abilities. Something like this:
T1 Technique Name: Shigan T1 Technique Type: Rokushiki T1 Technique Cool Down: 2 posts T1 Technique Information: The user uses his finger like a bullet to pierce the enemy's body and cause a similar damage to the body like a gun would. Etc...
T1 Technique Strengths: -Piercing power. -Etc. T1 Technique Weaknesses: -Etc.
I mean, something like this, only for the basics. This is because these are the same for anyone in here, so it's basically to make rokushiki fair | |
| | | Lucky Wilshire
Position : Vice Admiral Berries : 23,080,000 Posts : 352
| Subject: Re: Rokushiki Sun Jun 14, 2015 2:41 pm | |
| I somewhat agree. The basic techniques should have an established cooldown at the very least,but as we saw from CP9 there are a plethora of unique forms and branch-off versions of each form. Shall each of these varied techniques have a personalized cooldown, or should we simply classify each under their specific category to follow the limitations and strengths of it ( ex. so long as it's tekkai it takes the same cooldown). Also, the Rokushiki abilities aught to be limited to only those associated with the World Government (Cipher Pol, Marines, etc.) as it was invented from within their ranks. I don't think we should have a bunch of pirates running around using Rokushiki willy nilly (unless perhaps having once been trained by World Government forces). At least that's what I feel. Also, should they be locked within a specific tier level? | |
| | | Hiroko First Generation
Berries : 2,385,000 Posts : 147
| Subject: Re: Rokushiki Sun Jun 14, 2015 2:53 pm | |
| I think, for those branches you mention, the cooldown the original tcniques have should be considered a minimum, for example, if rankyaku has a 3 post cooldown, double rankyaku should have at least 3 as well, or now that I'm writing this, I'm thinking about it again, and it should at least have 1 more post for cooldown. | |
| | | Hiroko First Generation
Berries : 2,385,000 Posts : 147
| Subject: Re: Rokushiki Sat Jun 27, 2015 12:17 pm | |
| I made 5 out of the 7 styles, anyone think it's a good idea to have this?
T1 Technique Name: Shigan T1 Technique Type: Rokushiki T1 Technique Cool Down: 2 posts T1 Technique Information: The Shigan is a close-quarter combat technique, in which the user pushes their finger into a certain target at a very high speed, leaving a wound similar to a bullet wound. It is a very useful technique that can connect rapidly and accurately, which works well with the Rokushiki users' impressive speed and agile techniques. However it's never been used to counter or deflect another powerful attack in any fights, which is probably because the user could easily break his finger instead of just blocking it with Tekkai.
T1 Technique Strengths: -Bullet like damage. -Quick, so it's difficult to evade or see coming. T1 Technique Weaknesses: -No Range, it has to be an arm of distance max. -Can't block or deflect other attacks in any circumstances.
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T1 Technique Name: Rankyaku T1 Technique Type: Rokushiki T1 Technique Cool Down: 3 posts T1 Technique Information: The Rankyaku is a powerful projectile technique, in which the users start by kicking at very high speeds and strength, sending out a sharp compressed air blade that can slice objects and greatly damage a human body. However, it has been shown that almost any length of appendage (such as a tail or neck) at high velocities are also capable of this move. Can reach 10 meters max.
T1 Technique Strengths: -Can even destroy stone walls. -Can reach up to 10 meters. T1 Technique Weaknesses: -Won't cut human or a living creature's skin/flesh. -The enemy has to be at least at 3 meters distance.
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T1 Technique Name: Soru T1 Technique Type: Rokushiki T1 Technique Cool Down: 3 posts T1 Technique Information: The Soru allows the users to move at extremely high speeds in order to avoid attacks, as well as to attack at higher speeds and with greater power. It was revealed that the principle of this move was to kick off the ground at least ten times in the blink of an eye. It moves 10 meters max.
T1 Technique Strengths: -Can easily evade a single attack. -Can also be used to power up a single attack. T1 Technique Weaknesses: -Can still be intercepted by an attack. -Can't perform more than one attack in this move.
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T1 Technique Name: Tekkai T1 Technique Type: Rokushiki T1 Technique Cool Down: 4 post cooldown T1 Technique Information: The Tekkai hardens the users' muscles to the level of iron, in order to nullify damage taken from certain attacks. However, it can be broken by strong enough forces (Same Tier than the user or higher unless it's tier 1) or ignored by attacks that involve fire or attack internally. When Tekkai is active, the user should remember they are unable to move.
T1 Technique Strengths: -Defending from a melee attack, the attack will instead damage it's own user. -Scales with the user's tier. T1 Technique Weaknesses: -The user's flesh will still be cuttable. -Can't move while in this form. -Fire attacks will ignore this as well as internal or slicing attacks.
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T1 Technique Name: Geppo T1 Technique Type: Rokushiki T1 Technique Cool Down: 4 posts T1 Technique Information: The Geppo allows the users to actually jump off the air itself, allowing them to stay in the air for much longer than usual. While the technique itself affords several advantages both in and out of battle for the user, it has but one major weakness: since its usage depends heavily on the user's legs, restraining, damaging, or pinning down any major parts of their lower body can significantly disrupt Geppo. This lasts for up to 2 posts per tier, this means at tier 1 it lasts 2 posts and at tier 5 it lasts 10 posts.
T1 Technique Strengths: -Scales with the user's tier. -Gives the user the ability to move in mid air. T1 Technique Weaknesses: -No defensive or offensive technique. -Restraining, pinning down or highly damaging the legs can end the technique.
Description of attacks don't belong to me though, I didn't write them. | |
| | | Lucky Wilshire
Position : Vice Admiral Berries : 23,080,000 Posts : 352
| Subject: Re: Rokushiki Sun Jun 28, 2015 5:11 pm | |
| I still feel Rokushiki should be restricted to those who have good reason to have learned it (Navy, Cipher Pol, etc.). That aside, I was wondering about the specializations. For example CP9 members seemed to have their own preferences. Could users have different abilities and cooldowns depending on their focus? (we saw Jyabura being the strongest with tekkai and able to even move with it) Perhaps the balancing could be adjusted for the sake of one's form inclinations. Having 3 select 'focus forms' would be advantageous and allow for a bit of customization as well. | |
| | | Azure Snow The Owner
Position : Marine Captain Berries : 135,000 Posts : 1075
Skill Sheet Skill 1: Heaven's Nodachi Skill 2: Gun Blade Style Skill 3:
| Subject: Re: Rokushiki Sun Jun 28, 2015 5:14 pm | |
| I completely agree. - Lucky Wilshire wrote:
- I still feel Rokushiki should be restricted to those who have good reason to have learned it (Navy, Cipher Pol, etc.). That aside, I was wondering about the specializations. For example CP9 members seemed to have their own preferences. Could users have different abilities and cooldowns depending on their focus? (we saw Jyabura being the strongest with tekkai and able to even move with it) Perhaps the balancing could be adjusted for the sake of one's form inclinations. Having 3 select 'focus forms' would be advantageous and allow for a bit of customization as well.
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| | | Hiroko First Generation
Berries : 2,385,000 Posts : 147
| Subject: Re: Rokushiki Mon Jun 29, 2015 5:46 pm | |
| Also agree with everything you just said. | |
| | | Vephist D. Yhs
Position : Shichibukai Posts : 139
Skill Sheet Skill 1: Gravity Fruit Skill 2: Yhs Kenjutsu Skill 3:
| Subject: Re: Rokushiki Tue Aug 25, 2015 9:14 am | |
| I can make some premade skillsets. We should add to the Skillset Template a
Background:
where people are supposed to explain how they have learned those techniques. It would be weird if a Revolutionary had Rokushiki without a good reason as to how he came to learn those techniques. It would make sense if X-Drake, a pirate, is able to pull off Rokushiki techniques as he was a former marine etc. | |
| | | Lucky Wilshire
Position : Vice Admiral Berries : 23,080,000 Posts : 352
| Subject: Re: Rokushiki Wed Aug 26, 2015 9:03 pm | |
| Yes, Vephist I think that would be an excellent thing to make official. If you'd like to write up a template I'd love to take a gander. | |
| | | Vephist D. Yhs
Position : Shichibukai Posts : 139
Skill Sheet Skill 1: Gravity Fruit Skill 2: Yhs Kenjutsu Skill 3:
| Subject: Re: Rokushiki Thu Aug 27, 2015 4:13 am | |
| I had a lot of samples I already made for Pirate Nation however they have not been used. For some reason though, I lost my Developer rank there so I can't copy things I made myself that have not been used.
My character was premade too in a similar topic to [Alternate] [Ignore This] on that forum. I think someone of power there fears that I will copy their systems or something.. Either way, I think I had fighting styles for Hasshoken, Dragon's Claw, Blue Gilly's fighting style (Jae Kune Do I thought), Fishman Karate/Jujutsu, and another one I thought.
I also had four islands, Wano, Kano, Florian Triangle (more or less a sea), and another one whom I forgot.
Also, note, I did not have skills yet made up for the premade fighting styles but I can make basic T1 skills to allow users to go on from there. | |
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