Jeweled Seas: New Wave
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Jeweled Seas: New Wave

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 Hunter's Garb

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Synthia
First Generation
First Generation
Synthia


Berries : 250,000
Posts : 344

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Skill 2:
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Hunter's Garb Empty
PostSubject: Hunter's Garb   Hunter's Garb EmptySat Feb 18, 2017 2:48 pm



Name: Hunter's Garb
Type: Armor
Class: S
Length: -
Weight: 10-15lbs (Approximate)
Description:
Hunter's Garb F1REIzu
Consisting of what initially appears to be a hobbled together mix of armor, this set was actually carefully chosen by Anatasia in order to be her attire worn her 'Hunts' and as such is designed to be both light-weight and at the same time capable of protecting it's wearer against the brunt of most ordinary attacks without sacrificing or restricting movement as a heavier, more complete suit of armor might.

Aside from the metal plate within the rest of the armor, this set also includes a patch which is worn over Anatasia's left eye and conceals her yellow eye while also providing a minor bonus to her tracking abilities due to raided Adarian Military cybernetics which has been integrated into it.

The armor itself is made up of a center plate which covers the majority of its wearer's mid and upper-body with a pair of shoulder-pauldrons being attached to it and a set of hand-wrappings and wrist-mounted blades to provide added attack when battling enemies without a weapon. Smaller versions of these blades are tied into her hair which is more often than not braided when wearing her armor.

The lower body consists of a armored skirt which extends down from the center plate above and cinched tight carefully with a large leather belt. Below the skirt is one fully armored leg that extends down into a fur boot and on the other only the fur boot which extends up to the knee is worn, aiding in the mis-matched appearance of the armor.


Strengths:
Armor Blades:
Provides a +20 to Attack when striking an enemy without a weapon, and a +10 extra defense bonus on top of any other armor bonuses when being grappled by an enemy.

Tracking Patch:
Allows the user to see the heat of a target even in complete darkness with their patch-covered eye, making it such that even those who hide in complete Darkness cannot fully hide themselves unless capable of also chilling their body to the point where the sensor would not be able to detect their presence.


Weaknesses:
Sorcery:
Although this armor is crafted to help defend against most types of attacks, it is not specifically made to deal with spells and as such suffers a -20 to Defense whenever clashing against a spell within one rank or higher than the armor's own.


Heat-Detection:
If the tracking patch is kept active, a fire-based technique of B Rank or higher is capable of blinding the user for a period of one post and A Ranks will blind for two posts, with S Ranks or higher blinding for a total of three posts.

Also, chilling the area with a A Rank technique or higher will completely negate the Tracking Patch's ability until the area is warmed, or is left by the wearer.
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Adam Jerald
First Generation
First Generation
Adam Jerald


Posts : 141

Skill Sheet
Skill 1: Crescent Moon Style
Skill 2: Runic Magic
Skill 3: Cooking

Hunter's Garb Empty
PostSubject: Re: Hunter's Garb   Hunter's Garb EmptySat Feb 18, 2017 2:53 pm

Hunter's Garb FZevDtM

Anatasia Nevermore wrote:


Name: Hunter's Garb
Type: Armor
Class: S
Length: -
Weight: 10-15lbs (Approximate)
Description:
Hunter's Garb F1REIzu
Consisting of what initially appears to be a hobbled together mix of armor, this set was actually carefully chosen by Anatasia in order to be her attire worn her 'Hunts' and as such is designed to be both light-weight and at the same time capable of protecting it's wearer against the brunt of most ordinary attacks without sacrificing or restricting movement as a heavier, more complete suit of armor might.

Aside from the metal plate within the rest of the armor, this set also includes a patch which is worn over Anatasia's left eye and conceals her yellow eye while also providing a minor bonus to her tracking abilities due to raided Adarian Military cybernetics which has been integrated into it.

The armor itself is made up of a center plate which covers the majority of its wearer's mid and upper-body with a pair of shoulder-pauldrons being attached to it and a set of hand-wrappings and wrist-mounted blades to provide added attack when battling enemies without a weapon. Smaller versions of these blades are tied into her hair which is more often than not braided when wearing her armor.

The lower body consists of a armored skirt which extends down from the center plate above and cinched tight carefully with a large leather belt. Below the skirt is one fully armored leg that extends down into a fur boot and on the other only the fur boot which extends up to the knee is worn, aiding in the mis-matched appearance of the armor.


Strengths:
Armor Blades:
Provides a +20 to Attack when striking an enemy without a weapon, and a +10 extra defense bonus on top of any other armor bonuses when being grappled by an enemy.

Tracking Patch:
Allows the user to see the heat of a target even in complete darkness with their patch-covered eye, making it such that even those who hide in complete Darkness cannot fully hide themselves unless capable of also chilling their body to the point where the sensor would not be able to detect their presence.


Weaknesses:
Sorcery:
Although this armor is crafted to help defend against most types of attacks, it is not specifically made to deal with spells and as such suffers a -20 to Defense whenever clashing against a spell within one rank or higher than the armor's own.


Heat-Detection:
If the tracking patch is kept active, a fire-based technique of B Rank or higher is capable of blinding the user for a period of one post and A Ranks will blind for two posts, with S Ranks or higher blinding for a total of three posts.

Also, chilling the area with a A Rank technique or higher will completely negate the Tracking Patch's ability until the area is warmed, or is left by the wearer.
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