Kino here. I was told you had a hard time understanding Wolf so I'm here to help, Cecil.
First thing we'll cover is Wolf's points, I'll break it down as far as I can go to help you understand what she needs you to have done:
[Quote=Wolf]-Flame Hopping
Cecilia has the ability to use a large fire as a way to teleport passively. She simply steps into the flames and is teleported to the next closest fire within 35 meters max. Is there a cool-down? Also if you want this as a passive rather than an ability, lower the range by a bit - Perhaps to around twenty-five or somewhere in that area.[/Quote]
So let's break it into bullet points so I can better help you understand.
- Is there a cool-down? A.K.A. Add a cooldown - A long one. Ten posts will do, longer if you want.
- "Also if you want this as a passive rather than an ability, lower the range by a bit - Perhaps around twenty five or somewhere in that area" - Personally I disagree here. That's a rather long range for a seemingly instant teleport. I want it as five meters max.
[Quote=Wolf]
-This magic is strong against plant based magics and skills because it can easily burn them to ashes. -
Please list the bonus in numerical fashion: Does it grant a +10, +20, etc?
[/Quote]
[Quote=Wolf]
-This magic is weak to water based magics because it can put out the flames -
As mentioned before, please list concrete numbers.[/Quote]
We have a stat system here based off of Attack and Defense mainly. What Wolf is asking here is if you can add how specifically more powerful your stats are when fighting against these specific elements. Fire v Water? You're going to suffer a debuff onto your attack because Water beats Fire. Fire versus some Plant things? Your going to gain the advantage, therefore a buff in your Attack against these specifically. This buff, and debuff, will not apply anywhere else besides dealing with these other elements. Fire tore through some plants that were acting like a shield? +Whatever number you apply to your buff, but your attack returns to normal when your fire is paired up against the shielded. If it makes it to them. Same applies for water. We just need some concrete numbers down to make sense of what you're saying instead of vaguely saying that this element automatically beats this element, because that may not be the case 100% of the time. Whatever you make your buff will be your debuff, and don't make it large since these are nothing more than glorified passives please. The max I'll let you get away with is a +30 and -30 Attack.
[Quote=Wolf]
Technique Name: Dark Inferno Archer
Technique Rank D
Technique Focus Attack
Technique's Duration 5 posts
Technique Description: This is a long ranged spell where Cecilia creates a bow and arrow out of black flames. She can shoot the arrows at enemies who are up to 35 meters away from her. When an arrow makes contact, it'll explode into a small fire. Depending on the type of surface it makes contact with, the fire could just go out or flare up and become worse.
Cecilia can create as many arrows as she wants over the course of 5 posts. -
This should have a limit as a D-Ranked ability[/Quote]
She's saying to add a limit here, like a physical number of arrows you can physically manifest. This is mainly to avoid the fact that, you're essentially saying you can create millions of arrows within 5 posts regardless of whether or not you can launch them all. A 10 arrow limit should do, seeing as this has no cooldown and you can immediately start it back up right afterwards.
[Quote=Wolf]
Technique Name: Dark Inferno Flaming Body
Technique Rank D
Technique Focus Attack & Defensive
Technique's Duration 5 posts
Technique Description: Cecilia's entire body is enveloped in a thin yet protective layer of flames that acts as an armor as well
allows her to deal more than just regular physical damage in close-quarters combat but also deal first degree burns on her opponents' skin. -
As with before, please be specific and list how much it actually affects your damage.[/Quote]
So since we're basing this off of your attack again, and you're bringing in different variations of damage by saying that you do more than physical damage by adding a burning effect - Fire Damage. Put it at +10 Attack on your end -- it's as high as I'll go for a D rank.
Now we'll go over all of my problems on your app.
For full disclaimer, both Cecil and Wolf gave me full reign over this app.
[Quote=Cecil]-Flame Hopping
Cecilia has the ability to use a large fire as a way to teleport passively.[/Quote]
Alright, I want to see a percentage of what the damage would do if they touch this "Large Fire" as you teleport away. If they come in contact with it as you teleport, 1% of your total Attack is received to them as damage unless their defense can block it. I would also like to see some length width and height added onto that, "Large Fire" is kinda vague.
[Quote=Cecil]-This magic is strong against plant based magics and skills because it can easily burn them to ashes. [/Quote]
I want to see this edited, as saying it can easily turn magic based plants to ash is kind of assuming those spells haven't taken any counter-measures. Just putting the +Buff would do rather than actually describing what would happen on the app. If you destroy the plants ICly, and the situation is right go ahead and say they turned to ash if there's nothing else your opponent can do.
[Quote=Cecil]-This magic's techniques can hit up to multiple targets [/Quote]
So you're saying this is AoE? Whoever is caught in it gets hit. Could you reword it to say it has the potential to hit multiple targets? The way you're wording it now is kind of off.
[Quote=Cecil]
Skill Set Weakness: -This magic is weak to water based magics because it can put out the flames
-This magic is also weak against earth magic.
[/Quote]
Okay, so, just add all the elements into the first weakness and give it the set debuff we talked about before, and also come up with a second weakness. Personally I don't see having multiple elementals to be multiple weaknesses. They'll be applying the same debuff, doesn't stack.
[Quote=Cecil]
- F Rank Spells:
Technique Name: Dark Will-o-Wisps
Technique Rank F
Technique Focus Attack
Technique's Duration 1 post
Technique Description:
Cecilia can create up to four will-o-wisps that she can either hurl at enemies or let them fly on their own to attack her opponents. Each will-o-wisp can travel up 20 meters away from Cecilia in any one direction they so choose to. They are capable of burning through cloth, and can leave serious first degree burns if they make contact with bare skin.
[/Quote]
How fast can they fly? How large are these Will-o-wisps of yours? (Height, Width, Length) Do they disappear immediately upon contact?
[Quote=Cecil]
Technique Name: Dark Inferno Fighter
Technique Rank F
Technique Focus Attack
Technique's Duration 1 post
Technique Description:
Cecilia's forearms and lower half of her legs become engulfed in black flame, which allow her to take part in close quarters combat with one or two opponents. She can manipulate the flames to flare out in order to give herself more range when she goes to kick or punch. The flames will cause first degree burns upon making contact with bare skin.
[/Quote]
How far out can these 'flares' from your arms and legs reach for?
[Quote=Cecil]
Technique Name: Dark Inferno Burst
Technique Rank F
Technique Focus Attack
Technique's Duration 1 post
Technique Description: Cecilia let's out an explosive burst of her black flames. the flames reach up to 15 meters in front of her and will cause first degree burns if they manage to make contact with bare skin.
[/Quote]
How tall and wide is this explosion?
[Quote=Cecil]
[spoiler="D Rank Spells"]
Technique Name: Dark Inferno Barrier
Technique Rank D
Technique Focus Defensive
Technique's Duration 3 posts
Technique Description: Cecilia blows fire from her mouth while simultaneously moving herself around in a circle in order to create a barrier of black flames around herself to protect herself as well as allies from enemy attacks. This barrier is about 5 feet high and only a few inches thick.
[/Quote]
Okay so how's this work? If it's just a wall of flames can it
really stop any attacks from reaching? Especially when it's only a few inches thin. Did you mean this stops physical assaults onto yourself and allies? Preventing your enemies from reaching close combat ranges? If so please add this, if not could you better explain how this stops attacks in general from reaching you. I would also like to see a max range for how far out this barrier can go, all things considered you said you can protect allies with it to. Does it completely surround you? How many people can actually fit inside?
That should be all for now.